Game server addresses and track lineups

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jlv
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Game server addresses and track lineups

Postby jlv » Tue Feb 24, 2009 11:20 pm

Here are the servers currently running:

elsinore.mxsimulator.com:19800 (you can leave the port number off this one since it's the default)
Max players: 11
5 laps
Track lineup:
  • rabbithill *
  • alcrest
  • locust
  • x1b
  • overhill *
  • smithtown
  • glenside
  • buddscreek
  • ridge
  • redbud
  • mooch
  • waterloo *
* rabbithill, overhill and waterloo are set for 0 minutes. That means a restart will always switch to the next track if one of these tracks is up.

Some of the tracks on the following servers need DJ's and ddmx's object packs. You can get those here.
For some of the 2010 track competition tracks you will need DJ's tires and Red Bull Arch and Sorento Hills.

elsinore.mxsimulator.com:19801
Max players: 16
3 laps
Track lineup (all tracks except the nationals and GP's are there for marshals to switch to but not in the rotation):

elsinore.mxsimulator.com:19803
Max players: 7
8 laps
Track lineup:
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DJ99X
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Re: Game server addresses

Postby DJ99X » Tue Feb 24, 2009 11:22 pm

Sweet, good too see you are getting more servers going. I suggest you make one of them SX though, then make one A+B, and the other C. Thanks anyway. (Oh, and I wouldn't consider Old Goldberry an A grade track, I think its too easy)

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Re: Game server addresses

Postby hvpunk62 » Tue Feb 24, 2009 11:24 pm

do u think its possible to have arrows i nthe menu so u can choose between these 3 servers instead of me looking on the forums everytime i wanna race

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Re: Game server addresses

Postby Joe » Tue Feb 24, 2009 11:32 pm

thats a great idea JLV to separate the riders will be better racing and i think one should be supercross

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Re: Game server addresses

Postby Phathry25 » Tue Feb 24, 2009 11:37 pm

hvpunk62 wrote:do u think its possible to have arrows i nthe menu so u can choose between these 3 servers instead of me looking on the forums everytime i wanna race


Is it that hard to remember 19800, 19801, and 19802? Had it memorized since the first time I saw it. The server browser will come with time, this build is obviously for testing the gameplay, not the menu system.

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Re: Game server addresses

Postby hvpunk62 » Tue Feb 24, 2009 11:47 pm

well yes ik =P just sayin

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Re: Game server addresses

Postby FactoryBR21 » Wed Feb 25, 2009 12:30 am

Thanks JLV is really good more servers and i think A class should race togheter with B class there are some fast riders though
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Re: Game server addresses

Postby DankeKTM21 » Wed Feb 25, 2009 12:34 am

thank so much JLV, hmm i think i am B class ive never raced in WMSA
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Re: Game server addresses

Postby yomo » Wed Feb 25, 2009 5:36 am

Great to see but don't get too hung up with the classes... its just a guide
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Re: Game server addresses

Postby jlv » Wed Feb 25, 2009 6:03 am

First post updated.
Josh Vanderhoof
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Re: Game server addresses

Postby DJ99X » Wed Feb 25, 2009 6:28 am

Gah, its gonna be impossible to get on the the SX server. You should ditch the first server lineup, and add some more riders to the SX

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Re: Game server addresses

Postby FactoryBR21 » Wed Feb 25, 2009 6:44 am

I bet we should have 3servers
1st server - easy national tracks with some user tracks but the easy 8 players
2nd Server - Hard national tracks with more user tracks 10 players
3rd Server - Only supercross track - 10 players
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.

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Re: Game server addresses

Postby firthy689 » Wed Feb 25, 2009 6:47 am

Yah, we finally have supercross but with only 4 riders? Can anything be done to increase this?
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Re: Game server addresses

Postby jlv » Wed Feb 25, 2009 6:53 am

What do you think is the maximum reasonable number for SX? I could go 6 C, 7 B, 7 A and 5 SX with about the same bandwidth usage.

The bandwidth formula in bytes/sec is: (1504 * n + 2304) * n

Where n is the number of players. Notice the bandwidth used goes up exponentially with the number of players. In other words, 2 10 player servers would use more bandwidth than 10 2 player servers.

I'd like to keep it under 300k if possible. 6,7,7,5 comes out to 296736 bytes/sec. 8,10,10 would be too much at 461568 bytes/sec.
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Re: Game server addresses

Postby yomo » Wed Feb 25, 2009 7:09 am

Id put more people in SX maybe 6-7 and then evenly spread the rest for MX as much as possible.

I know ALOT of people will like super cross and with only 1 server it will be full all the time.
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