Post anything about MX Simulator here. Please. I'm begging you.
760Liam
Posts: 1404 Joined: Sun Jul 03, 2011 5:33 pm
Location: California
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by 760Liam » Wed Aug 29, 2012 4:11 am
Can you explain this in english please? lol. Sweet JLV!
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Wed Aug 29, 2012 4:16 am
I'm gonna guess that the rider bone movements are now handled by the graphics card rather than the CPU
760Liam
Posts: 1404 Joined: Sun Jul 03, 2011 5:33 pm
Location: California
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by 760Liam » Wed Aug 29, 2012 4:17 am
Ohhhhhhh. I get it now. Thanks DJ!
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Wed Aug 29, 2012 4:19 am
Also, this means he can start working on terrain shaders now
KTM880
Posts: 1056 Joined: Sun Aug 28, 2011 10:09 am
Location: QLD, Straya
Contact:
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by KTM880 » Wed Aug 29, 2012 4:43 am
Which means more lag? Or less?
MX181 wrote: one of them bop it toys from when I was a child that taught young girls how not to give a hand job?
KTM880
Posts: 1056 Joined: Sun Aug 28, 2011 10:09 am
Location: QLD, Straya
Contact:
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by KTM880 » Wed Aug 29, 2012 4:44 am
Just answered my own question...
MX181 wrote: one of them bop it toys from when I was a child that taught young girls how not to give a hand job?
Chancellorsville
Posts: 268 Joined: Mon Sep 06, 2010 5:04 am
Team: Terralite Studios
Location: El Cajon, California
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by Chancellorsville » Wed Aug 29, 2012 4:56 am
Can you answer it for me as well
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Wed Aug 29, 2012 4:57 am
I'm not home now. But is it significantly noticeable? And yes, it should increase the framerate
760Liam
Posts: 1404 Joined: Sun Jul 03, 2011 5:33 pm
Location: California
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by 760Liam » Wed Aug 29, 2012 5:18 am
Being somone with a shit computer, I noticed a HUUGE framerate change when using shaders. Really great work jlv!
Nick#126
Posts: 1067 Joined: Wed Feb 08, 2012 7:14 pm
Team: Privateer
Location: Veldhoven, The Netherlands
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by Nick#126 » Wed Aug 29, 2012 1:17 pm
What does it do ?
nioubie
Posts: 1107 Joined: Fri Jun 22, 2012 1:48 pm
Team: *eMc*
Location: France
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by nioubie » Wed Aug 29, 2012 1:23 pm
I did some Benchmarks:
Computer : Core2duo@3.8ghz Nvidia GTX260
40 players on southwick
OLD .exe :
Without nvidia tweaks(in control panel) :
50 FPS average
With tweaks :
109 FPS average
NEW .exe :
Without nvidia tweaks(in control panel) :
50 FPS average
With tweaks :
111 FPS average
So, no difference for me
Later
Ballsfalsky
Posts: 2981 Joined: Mon Feb 28, 2011 4:35 am
Team: Tim Hortons
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by Ballsfalsky » Wed Aug 29, 2012 9:29 pm
Phenom II X4 965BE (Stock Clock)
XFX6870 (Stock Clock)
Gigabyte GA-990XA-UD3
HyperX Blue 8GB
20 riders on steelcity, max graphics, full personal folder.
Before
70FPS avg
50FPS low
90FPS high
Now
90FPS avg
70FPS low
125 High
I'm quite impressed by this. This makes a huge difference in the way MXS runs. Thank's JLV!
jlv
Site Admin
Posts: 15116 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:
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by jlv » Wed Aug 29, 2012 10:17 pm
nioubie wrote: So, no difference for me :(
Are you sure you had shaders enabled? It should be about 10% just in CPU time saved. It should also save time in the OpenGL driver since it doesn't need to transfer the vertices over the video bus anymore.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.