MXS Garage (updated v0.9.0.5 - 1 Sep 2013)

Post anything about MX Simulator here. Please. I'm begging you.
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: MXS Garage (updated v0.9.0.2 - 15 Jan 2013)

Post by Servatis »

strange.

seems you dont have the right version of the SQLite.dll file. which is strange cause i never changed that..

I reuploaded the update now with my SQLite.dll file.
Copy both files to the MXs Garage install folder..
Keep a copy of your old SQLite.dll, because if this is a newer version the old .exe will not work with it. just so you can roll it all back if this doesn't fix it.
Download here
MXS Garage 0.9 download here

---

Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

MXS Cares
PlaN
Posts: 14
Joined: Wed Dec 26, 2012 8:10 pm
Team: Privateer

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by PlaN »

Now it work good, thx Servatis! :D

Ciao PlaN
gomoto846
Posts: 587
Joined: Thu Sep 03, 2009 1:39 am
Team: GP Decals
Contact:

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by gomoto846 »

Yep, works good now, thanks Servatis.
LucMx23
Posts: 1145
Joined: Fri Sep 09, 2011 3:09 pm
Team: Digital Dirtworx
Location: Germany
Contact:

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by LucMx23 »

I get this message when i try to install right after selecting the mx.exe :/

---------------------------
Error
---------------------------
The application encountered some problems. Ctrl+C now to copy this message

Information:

unable to open database file bei System.Data.SQLite.SQLite3.Open(String strFilename, SQLiteConnectionFlags connectionFlags, SQLiteOpenFlagsEnum openFlags, Int32 maxPoolSize, Boolean usePool)

bei System.Data.SQLite.SQLiteConnection.Open()

bei System.Data.Common.DbDataAdapter.QuietOpen(IDbConnection connection, ConnectionState& originalState)

bei System.Data.Common.DbDataAdapter.FillInternal(DataSet dataset, DataTable[] datatables, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior)

bei System.Data.Common.DbDataAdapter.Fill(DataTable[] dataTables, Int32 startRecord, Int32 maxRecords, IDbCommand command, CommandBehavior behavior)

bei System.Data.Common.DbDataAdapter.Fill(DataTable dataTable)

bei MXS_Garage.MXS_GarageDSTableAdapters.ServerTableAdapter.Fill(ServerDataTable dataTable)

bei MXS_Garage.DatabaseHandler.getServerTable()

bei MXS_Garage.Forms.MDIMainForm.fillQuickConnect()

bei MXS_Garage.Forms.MDIMainForm..ctor()

bei MXS_Garage.Program.Main()
---------------------------
OK
---------------------------
LucMx23
Posts: 1145
Joined: Fri Sep 09, 2011 3:09 pm
Team: Digital Dirtworx
Location: Germany
Contact:

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by LucMx23 »

oh it was my fault, sorry i fixed it :lol:
Ktmrdr11
Posts: 889
Joined: Tue Mar 13, 2012 4:25 am
Team: I think Vurb
Location: Joplin, MO

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by Ktmrdr11 »

i was just wondering, when ever i load my setup in the game it doesn't change them in the actual game, and im not good enough to tell if its actually ever changed. So is it supposed to change the numbers or did i just select the wrong mx.exe when i installed garage?
Ktmrdr11
Posts: 889
Joined: Tue Mar 13, 2012 4:25 am
Team: I think Vurb
Location: Joplin, MO

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by Ktmrdr11 »

nevermind, my bad sir, i have figured out my problem.
chrsterrill64
Crushed Dissenter
Posts: 321
Joined: Wed Dec 26, 2012 6:08 pm
Team: DeCal Works
Contact:

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by chrsterrill64 »

Just wondering for the next update will be
Image
Rick
Posts: 45
Joined: Tue Mar 19, 2013 2:59 pm
Team: AggressiveMX
Location: Uppsala, Sweden
Contact:

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by Rick »

Works like a charm, except the skins part. For me i got no skins for the YZ250F 2013 acording to MXS Garage, but ingame i have my 3 own setups - no problem, any ideas why this is? :S
Image
SamJames #766
Posts: 16
Joined: Mon Apr 01, 2013 11:46 am
Team: Privateer

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by SamJames #766 »

This works great, thankyou :)
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by Servatis »

are those skins saved in a .saf or are they seperate .jpg files?

it should find both without a problem.
MXS Garage 0.9 download here

---

Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

MXS Cares
MXTrent75287
Crushed Dissenter
Posts: 841
Joined: Mon Sep 10, 2012 5:02 pm
Location: Dallas, TX

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by MXTrent75287 »

chrsterrill64 wrote:Just wondering for the next update will be
FatTree25 wrote:Trent did say it best though.
My Stats | Add me on Steam
Rick
Posts: 45
Joined: Tue Mar 19, 2013 2:59 pm
Team: AggressiveMX
Location: Uppsala, Sweden
Contact:

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by Rick »

Servatis wrote:are those skins saved in a .saf or are they seperate .jpg files?

it should find both without a problem.
.png's and .saf - as i said, game finds em no problem garage won't load em for whatever reason...
Image
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by Servatis »

sorry for my latte reaction.

What are the names of the files? and in what folder are they located?
It might be that my skin loader is missing something.
MXS Garage 0.9 download here

---

Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

MXS Cares
Rick
Posts: 45
Joined: Tue Mar 19, 2013 2:59 pm
Team: AggressiveMX
Location: Uppsala, Sweden
Contact:

Re: MXS Garage (updated v0.9.0.2 fix - 18 Jan 2013)

Post by Rick »

I'll look in to it closer tonight, I have renamed the 13 450 crf .jm's and edited the .saf so that i can use the -09 250f skins. I did the same for my yz250f neither one is showing up with garage. Ingame - no issue - no errors. I have them all located in my C: user - local - mxsimulator folder.
Image
Post Reply