Oculus Rift - OpenGL Support

Post anything about MX Simulator here. Please. I'm begging you.
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tim.elliott362
Posts: 4
Joined: Tue Apr 30, 2013 1:29 pm
Team: Privateer

Oculus Rift - OpenGL Support

Post by tim.elliott362 »

Hey all,

Just noticed that the Oculus Rift Virtual Reality headset will support OpenGL: http://devolrobot.blogspot.com.au/2013/ ... -rift.html

I did a quick search and noticed a few topics about this before and its great to see jlv has been following the product development. I for one think it would be great to play MXS in VR, doing a whip and looking back to see where the other riders are. I really hope this eventually becomes a feature :)

For those that don't know about Oculus Rift, check it out: http://www.oculusvr.com/

Anyone else as interested in this as me?

Regards,

Tim.
Cameronmx9
Posts: 32
Joined: Fri Mar 08, 2013 7:20 am
Team: MOTOunplugged

Re: Oculus Rift - OpenGL Support

Post by Cameronmx9 »

This is awesome. I'm currently taking a class CSCI 4830 in virtual reality and we often use the rift. I was curious about developing MX simulator with the razer hydra and rift for a total reality experience.
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FlyinHigh
Posts: 612
Joined: Thu Apr 26, 2012 12:37 am

Re: Oculus Rift - OpenGL Support

Post by FlyinHigh »

This would be amazing...
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