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erode
Posted: Wed Jun 19, 2013 10:35 pm
by joshcowin
ive just seen someone mention erode on a post,does this mean when you ride round it carves ruts out etc? thanks Josh
Re: erode
Posted: Thu Jun 20, 2013 3:42 am
by jlv
Yes it does, but it's not very user friendly at the moment. You have to add "--erode x" to the command line options, where x is the speed the ground deforms at. 1 is supposed to be fairly realistic and 40 would be like forty bikes.
Re: erode
Posted: Thu Jun 20, 2013 4:24 am
by SEAL5327
Lets get some erode for multiplayer JLV!
Re: erode
Posted: Thu Jun 20, 2013 6:37 am
by Zwine
SEAL5327 wrote:Lets get some erode for multiplayer JLV!
yeahhh boiii
Re: erode
Posted: Thu Jun 20, 2013 5:18 pm
by MotardMatt220
Same problem that is holding that back, bandwidth!
Re: erode
Posted: Mon Jun 24, 2013 3:23 pm
by g-dub
speaking of erode, my friend had a german shepherd that pissed on his leg which later eroded. i like erode 20 personally.

Re: erode
Posted: Tue Jun 25, 2013 1:57 am
by TREBELkid
(sorry this sounds kinda noobish

)
do you need a snapshot for this ? if so can you give me a link
thanks

Re: erode
Posted: Tue Jun 25, 2013 7:54 am
by ABRacing18
TREBELkid wrote:(sorry this sounds kinda noobish

)
do you need a snapshot for this ? if so can you give me a link
thanks

You don't need a specific snapshot for it, just have the most recent one. Right click on your mx.exe file or your short cut and press "Properties" in the target box outside of the quotes at the very end put a space and a --erode x, like jlv said it's great at 40.
Re: erode
Posted: Tue Jun 25, 2013 7:20 pm
by TREBELkid
okay thanks