Help wanted 25$ for the one fixing it

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Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Help wanted 25$ for the one fixing it

Post by Pumaxcs »

He saying a stable version not the latest. They will release drivers in the BETA phase and update as they go along. Specifically download a version back or one that doesn't say BETA in the driver title.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: Help wanted 25$ for the one fixing it

Post by jasper125 »

Pumaxcs wrote:He saying a stable version not the latest. They will release drivers in the BETA phase and update as they go along. Specifically download a version back or one that doesn't say BETA in the driver title.
I have right now the newest non beta version and before that i had the driver version before this one and that on also didn't work but both work on 1.8 just not on 1.9
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: Help wanted 25$ for the one fixing it

Post by jasper125 »

[0:47:03.19] Logfile "C:/Users/Gebruiker/AppData/Local/MX Simulator/lastlog.txt" opened
[0:47:03.21] JUGL 0.31
[0:47:03.84] Registry mode is 1920x1080x32@60hz
[0:47:03.90] Found mode 640x480x8@60hz
[0:47:03.91] Found mode 640x480x16@60hz
[0:47:03.93] Found mode 640x480x32@60hz
[0:47:03.96] Found mode 720x480x8@56hz
[0:47:03.97] Found mode 720x480x16@56hz
[0:47:03.99] Found mode 720x480x32@56hz
[0:47:04.01] Found mode 720x576x8@56hz
[0:47:04.09] Found mode 720x576x16@56hz
[0:47:04.16] Found mode 720x576x32@56hz
[0:47:04.17] Found mode 800x600x8@56hz
[0:47:04.19] Found mode 800x600x16@56hz
[0:47:04.21] Found mode 800x600x32@56hz
[0:47:04.22] Found mode 1024x768x8@60hz
[0:47:04.24] Found mode 1024x768x16@60hz
[0:47:04.26] Found mode 1024x768x32@60hz
[0:47:04.27] Found mode 1152x864x8@60hz
[0:47:04.29] Found mode 1152x864x16@60hz
[0:47:04.31] Found mode 1152x864x32@60hz
[0:47:04.32] Found mode 1280x720x8@60hz
[0:47:04.34] Found mode 1280x720x16@60hz
[0:47:04.36] Found mode 1280x720x32@60hz
[0:47:04.37] Found mode 1280x768x8@60hz
[0:47:04.39] Found mode 1280x768x16@60hz
[0:47:04.41] Found mode 1280x768x32@60hz
[0:47:04.42] Found mode 1280x800x8@60hz
[0:47:04.44] Found mode 1280x800x16@60hz
[0:47:04.46] Found mode 1280x800x32@60hz
[0:47:04.47] Found mode 1280x960x8@60hz
[0:47:04.49] Found mode 1280x960x16@60hz
[0:47:04.51] Found mode 1280x960x32@60hz
[0:47:04.52] Found mode 1280x1024x8@60hz
[0:47:04.54] Found mode 1280x1024x16@60hz
[0:47:04.56] Found mode 1280x1024x32@60hz
[0:47:04.57] Found mode 1360x768x8@60hz
[0:47:04.59] Found mode 1360x768x16@60hz
[0:47:04.61] Found mode 1360x768x32@60hz
[0:47:04.62] Found mode 1360x1024x8@60hz
[0:47:04.64] Found mode 1360x1024x16@60hz
[0:47:04.66] Found mode 1360x1024x32@60hz
[0:47:04.67] Found mode 1366x768x8@60hz
[0:47:04.69] Found mode 1366x768x16@60hz
[0:47:04.71] Found mode 1366x768x32@60hz
[0:47:04.72] Found mode 1440x900x8@60hz
[0:47:04.74] Found mode 1440x900x16@60hz
[0:47:04.76] Found mode 1440x900x32@60hz
[0:47:04.77] Found mode 1600x900x8@60hz
[0:47:04.79] Found mode 1600x900x16@60hz
[0:47:04.81] Found mode 1600x900x32@60hz
[0:47:04.84] Found mode 1680x1050x8@60hz
[0:47:04.86] Found mode 1680x1050x16@60hz
[0:47:04.87] Found mode 1680x1050x32@60hz
[0:47:04.89] Found mode 1920x1080x8@60hz
[0:47:04.91] Found mode 1920x1080x16@60hz
[0:47:05.02] Options:
[0:47:05.04] threaded: [off]
[0:47:05.06] Creating window
[0:47:05.12] DirectInput roll call...
[0:47:05.14] End of DirectInput roll call
[0:47:05.16] Choosing pixel format
[0:47:05.25] Setting pixel format 2
[0:47:05.27] Creating OpenGL context
[0:47:05.38] 8 texture units
[0:47:05.40] GL_VENDOR: ATI Technologies Inc.
[0:47:05.42] GL_RENDERER: AMD Radeon HD 7700 Series
[0:47:05.43] GL_VERSION: 4.3.12618 Compatibility Profile Context 13.251.0.0
[0:47:05.45] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[0:47:21.32] Resetting...
[0:47:21.34] Remembering lines...
[0:47:21.36] Cleaning up...
[0:47:21.37] Deallocating bikes
[0:47:21.41] Finished deallocating bikes
[0:47:21.43] Loading track...
[0:47:21.85] Terrain texture rendering with framebuffer objects
[0:47:28.12] Analyzing lines...
[0:47:28.16] Loading bikes...
[0:47:28.80] Warning: Can't load @cr250_side_plates-2013 CR Hybrid.jm
[0:47:28.87] Warning: Can't load @cr250_front_plate-2013 CR Hybrid.jm
[0:47:29.95] 308 MB texture memory used
[0:47:29.97] Setting working set range to 1073741824 - 2113929216
[0:47:29.99] Working set successfully updated
Ashes
Posts: 311
Joined: Mon Mar 09, 2009 6:36 am
Team: Privateer #65

Re: Help wanted 25$ for the one fixing it

Post by Ashes »

What did you do to get it to work?
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: Help wanted 25$ for the one fixing it

Post by jasper125 »

I moved the whole folder uninstalled mx reinstalled it and tried it only with the basic folder so no downloads etc. that didn't work so i moved the old folder wich didn't contain an mx.exe file anymore to the new folder and extracted it in the new Mx simulator folder. I wanted to play so i started it up but i forgot to update to 1.8 so it was still the 1.9 version but it fired right up (had that before) so i let it run and tried while it was still running to start another one offcourse it didn't work like usual..
I have had it before that it fired right up once, last time was after i installed new graphics drivers then it started the first time and after that one time it didn't start up anymore
Ashes
Posts: 311
Joined: Mon Mar 09, 2009 6:36 am
Team: Privateer #65

Re: Help wanted 25$ for the one fixing it

Post by Ashes »

Jasper - that is very strange.
Does last log stop at exactly the same place when you try start it up again?
Is your graphics card software not building a profile for MXS.
So the first time mxs runs, your graphics software it uses default settings, and then builds a profile. Next time it runs it uses that profile which has some setting that doesn't work with mxs?
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: Help wanted 25$ for the one fixing it

Post by jasper125 »

Another weird thing is 1.8 does work but when i start up my computer and i start mxs 1.8 version it has the same crash the first time and after that its fine if i restart my computer and start mxs again again the first time it has the same appcrash as the 1.9 version but 1.9 is doing it every time
Ashes
Posts: 311
Joined: Mon Mar 09, 2009 6:36 am
Team: Privateer #65

Re: Help wanted 25$ for the one fixing it

Post by Ashes »

Jasper - I really wish I could help you some more, but I'm at the end of my ideas here now.

Sorry man - time to summon jlv I think.
Maybe pm him a link to this thread so he can try and help.
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: Help wanted 25$ for the one fixing it

Post by jasper125 »

Ashes wrote:Jasper - I really wish I could help you some more, but I'm at the end of my ideas here now.

Sorry man - time to summon jlv I think.
Maybe pm him a link to this thread so he can try and help.
Already did but he only option he has is an operating system reinstall and i can't do that...
Ashes
Posts: 311
Joined: Mon Mar 09, 2009 6:36 am
Team: Privateer #65

Re: Help wanted 25$ for the one fixing it

Post by Ashes »

Have you tried moving your "config" file to another folder (so you have a backup) and starting mxs?
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