AWood wrote:It all depends on the type of game and development structure. I'm going to compare it again to minecraft, in which it was started by one person, and you buy the game to play it as the developer release snapshots and updates to the game. Just in my opinion, the word "Beta" should be in front of the 1.9 at this moment. This style of game normally isn't ever truly finished. With constant updates, and that's kind of the promise between the developer and the players. I'm sure some point in time jlv said here's the game, I'm going to continue to update this, this is not the final product. And I don't think it is anywhere close yet. I'd love to see more. And beta 1.9 makes it a little bit more correct sounding. I mean like minecraft even after the official release was finished. They're back at like 1.7.3 and still release weekly snapshots with big fixes. (Granted they are a company now, but in the beginning it was the same as JLV.) and I know the moto community is not big enough for him to get rich off it, but notch realized what he had and quit his job to developer full time. If only we could have JLV do that this game would be amazing :P lol.
Anyways, point is, most of he players here know, and JLV too (and I'm pretty sure he's stated it somewhere) that this game is not finished. And we were told somewhere that it would continue to get updates. We paid 42 for the future of the game, not thinking of everything after as a bonus. Which I mean it still is a bonus. :) hell most people just bought the game for rF :D
I just hope we can get more as this game as consumed more of my time over any other game except old CoD and counter strikes :)
I promise you if MXS starts making $200k a day and breaks Paypal like Minecraft, I'll hire a huge team for MXS.
As far as when I thought the game was done, I'd say MX Simulator was the most complete motocross game ever made when it hit version 1.2. At that point it had a complete motorcycle model with working throttle, clutch, flywheel effect, transmission, suspension, physics / gyroscopic dynamics and it supported multiplayer with 40 riders. There wasn't another MX game out there that had a single one of those features and MX Sim did it all. (I know other games claimed to do some of that stuff, but nothing I'm aware of actually worked right.)
When you say it's not finished, what you really mean is it's not *perfect*. I agree with that, but it'll never be perfect.