Page 1 of 1

mxs for ps2/ps3

Posted: Sun Aug 02, 2009 12:43 am
by kawboy707
i heard that mxs was on xbox so i was wandering why cant u make it for playstation? i think this would make the game more popular and easier. hopefully someone will think about this and make it so (jv). thanx and be blessed

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 12:45 am
by DJ99X
Who the hell told you it was on XBOX? It won't ever be on a console, only Windows and Linux, and maybe Mac in the near future

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 1:33 am
by JETZcorp
Out of curiosity, why isn't MXS going to be put on consoles? Is it because of the extra development time that would entail, or licencing costs, or maybe difficulties with update snapshots? I know this has been answered before, but I can't remember what the answers were and I really don't feel like digging though a long list of long threads to go find it. I'm sure someone can remember the reason off the top.

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 1:35 am
by DJ99X
The same reason it isn't on Mac's, you have to port it to them, which would take up a fair chunk of time.

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 1:37 am
by JETZcorp
I had a feeling it was a time constraint. Thanks for the quick response though, damn!

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 3:42 am
by BMseX
We wouldn't have the ability to do whatever we want if its on a console... can't make our own stuff, can't do... anything else :roll: lol I thought it would be awesome and then I "actually" thought about and it would suck.

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 3:57 am
by Wilmx829
MXS for ps3 might be pretty cool for long trips or when away from your pc. It's very easy to get updates for psp too just hook it up to the usb :D.

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 4:29 am
by JETZcorp
I suppose this is why the PC is the traditional stomping ground for serious simulators. More than other games, sim players tend to demand a lot of customization and that is something that the PC can do better than any other platform we have today.

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 4:31 am
by BMseX
First you said ps3 then psp... lol but its not worth doing all that for just an hour or 2 car ride... laptops :wink:

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 5:52 am
by Phathry25
JETZcorp wrote:I suppose this is why the PC is the traditional stomping ground for serious simulators. More than other games, sim players tend to demand a lot of customization and that is something that the PC can do better than any other platform we have today.
No, they offer the computing power to run traditional sims. Consoles just don't pack enough punch to run the physics calculations.

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 5:54 am
by DJ99X
I would think that a 3.2 GHZ Tri Core would handle physics calculations much better than most computers, including my own

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 6:12 am
by jlv
It's fast, but the lack of out of order execution will make it slower than an equivalent x86 processor.

Re: mxs for ps2/ps3

Posted: Sun Aug 02, 2009 6:15 am
by Phathry25
:P