Updated rider model and blender file

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ddmx
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Re: Updated rider model and blender file

Postby ddmx » Sat Apr 26, 2008 3:50 pm

So here's a new question: How hard would it be to incorporate rider animations (i.e. falling off and rag dolling, pulling back, leaning) with actual physics. I know there is currently the dab, but what else is possible?
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jlv
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Re: Updated rider model and blender file

Postby jlv » Sat Apr 26, 2008 10:06 pm

Anything is possible, but it has to be programmed in. Currently the rider is connected to the bike with a slider joint. I'm planning on ditching the slider and using a system of damped springs to control the rider motion. That should allow for more flexible rider motion.

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Wilson
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Re: Updated rider model and blender file

Postby Wilson » Sat Apr 26, 2008 10:20 pm

so what all are you working on now?

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Re: Updated rider model and blender file

Postby jlv » Sat Apr 26, 2008 10:43 pm

Better terrain texturing.

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Wilson
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Re: Updated rider model and blender file

Postby Wilson » Sat Apr 26, 2008 11:20 pm

mmk hows its going so far?

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Re: Updated rider model and blender file

Postby jlv » Sun Apr 27, 2008 1:05 am

It's hard to describe exactly. So far I've modified the terrain tesselator to force the tesselation levels to at least the level to match the terrain texture size for the correct level of detail.

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Re: Updated rider model and blender file

Postby ddmx » Sun Apr 27, 2008 2:27 pm

Nice! That was a needed update even though the game is based off of gameplay not graphics! I'm likin' it.
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