2015-09-21 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Barely25
Posts: 191
Joined: Fri Mar 23, 2012 6:12 am
Team: Flowtech Racing

Re: 2015-09-21 snapshot

Post by Barely25 »

I've posted a couple of my fastest times with this snap in supercross. Just takes some getting used to. Thanks JLV!
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2015-09-21 snapshot

Post by Wahlamt »

One thing I noticed when playing skymadness was that when going up a "wall" like the one on the picture, the rider falls off immediately. Unless ONLY your rear wheel touches and NOT anything from the engine or the front wheel. So you can still make it, but as soon as you wouldn't gotten up in previous updates, you fall off direct instead of bounce back or just come to a stop. Not that skymadness is a priority, but it was really clear what the changes made on that track.

(they don't need to be this high, still same result)
Image

If you want to see Kellen try, go to 8 min 53.
https://www.youtube.com/watch?v=DHMewxd1P_E
supermottousa19
Posts: 355
Joined: Mon Oct 13, 2014 8:22 pm
Team: twitch.tv/walman
Contact:

Re: 2015-09-21 snapshot

Post by supermottousa19 »

Can someone please post a setup that works i can't figure one out
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2015-09-21 snapshot

Post by Wahlamt »

I really suck at terminology, even so in Swedish... High/low speed compression/rebound ramping. High speed -> Fast stroke on the suspension while the Low speed is maybe more like waves (?) and the high is for breakingbumps and whoops? Is that a way to put it ?
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2015-09-21 snapshot

Post by checkerz »

Wahlamt wrote:I really suck at terminology, even so in Swedish... High/low speed compression/rebound ramping. High speed -> Fast stroke on the suspension while the Low speed is maybe more like waves (?) and the high is for breakingbumps and whoops? Is that a way to put it ?
At least in real life the following is true:

- High and low speed refer to the velocity of the suspension (not the speed of the bike)
- High speed would be considered square edge hits
- Low speed would be rolling terrain, ramped jump faces, sand rollers
bondsmx
Posts: 176
Joined: Tue Sep 18, 2012 2:45 am
Team: privateer

Re: 2015-09-21 snapshot

Post by bondsmx »

tyskorn wrote:On the next update can you please increase the speed for adjusting the setup? And maybe even get rid of the feature in single player? I am actually having a hard time coming to a complete stop to adjust my suspension. I get up from a fall and wait until it looks like I'm stopped completely and still get the message that the settings will not be applied.

this really is a needed fix.... the only thing that helps me.. i hold the brakes before i hit esc, so im sitting prefectly still.
Race Bonds #203
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2015-09-21 snapshot

Post by Wahlamt »

checkerz wrote:At least in real life the following is true:

- High and low speed refer to the velocity of the suspension (not the speed of the bike)
- High speed would be considered square edge hits
- Low speed would be rolling terrain, ramped jump faces, sand rollers
That was about what I though. Thanks for clearing it out!
Ddavis
Posts: 17959
Joined: Wed Sep 28, 2011 1:02 am

Re: 2015-09-21 snapshot

Post by Ddavis »

With this new snapshot if I case a double on a supercross track (not frame it, literally clip my back tire) I get legs off. Ok wat...
TeamHavocRacing
Posts: 8361
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: 2015-09-21 snapshot

Post by TeamHavocRacing »

checkerz wrote: - High and low speed refer to the velocity of the suspension (not the speed of the bike)
- High speed would be considered square edge hits
- Low speed would be rolling terrain, ramped jump faces, sand rollers
I try to explain it as: Low speed refers to how much dive you get when braking or gassing, kinda like sway bars in a car. High speed would be for hits, landings and braking bumps etc. Never had the adjusters. :cry:
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2015-09-21 snapshot

Post by AWood »

I wish we could just fucking to back to the old suspension that actually worked
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: 2015-09-21 snapshot

Post by Norcal_51 »

Can't seem to get my setups to feel decent with this. I feel like the suspension and physics should be getting more simple and easier to use, rather than more and more complicated.
Image
SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: 2015-09-21 snapshot

Post by SMR 510RR »

Ddavis wrote:With this new snapshot if I case a double on a supercross track (not frame it, literally clip my back tire) I get legs off. Ok wat...
Yea for some reason I am jumping off the bike now when I wouldn't have been close before.
motochris192
Posts: 374
Joined: Thu Jul 26, 2012 3:53 pm
Location: Ohio
Contact:

Re: 2015-09-21 snapshot

Post by motochris192 »

i feel that JLV needs to make an "MX Simulator Suspension for dummies" tutorial with detailed and simplified definitions. Maybe even something that could pop up beside the cursor in game giving you a short definition of what the selected item does and when to change it. with all these new suspension changes im absolutely clueless.
Image
ryanmx25
Posts: 1213
Joined: Mon Mar 07, 2011 12:16 am
Location: ohio

Re: 2015-09-21 snapshot

Post by ryanmx25 »

It feels great once you have it figured out but as said these legs off are crazy
https://gyazo.com/b1bb49bca8d7592790a3faa54ac4ef13
Image
bossman241
Posts: 171
Joined: Wed Dec 07, 2011 6:29 pm
Team: POGO AH GO GO
Location: Florida USA

Re: 2015-09-21 snapshot

Post by bossman241 »

cant even get thru whoops just putting threw them, gonna take a shit ton of adjusting to get this figured out
Image
TwistedMotor dropout | POGO MX recruit hopeful | RF D Class pro | holding it tapped 1st gear
Post Reply