2009-11-23 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Jacko #828
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Re: 2009-11-23 snapshot

Post by Jacko #828 »

If the topic for SSOTW was crazy hair day you'd win hands down Will :lol:
DJ99X
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Re: 2009-11-23 snapshot

Post by DJ99X »

Its strange that the reflections stay in place fine
Jacko #828
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Re: 2009-11-23 snapshot

Post by Jacko #828 »

It's strange all together. :D
jlv
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Re: 2009-11-23 snapshot

Post by jlv »

yomo wrote:Here is what my last log looked like after I:
I clicked start - MX Simulator - about 8 second gap (I can time exactly if you need) - normal menu appears - start new race - quit - open last log
Can you delete lastlog.txt and try again? That log is truncated.
Wilmx829 wrote:SIGH
Went to take my shots for SSOTW, guess who's back?
Is the fork still messed up?
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Wilmx829
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Re: 2009-11-23 snapshot

Post by Wilmx829 »

Yep. It follows the bottom fork tube I think.
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Re: 2009-11-23 snapshot

Post by jlv »

Could you post a closeup of the lower fork?
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Re: 2009-11-23 snapshot

Post by Wilmx829 »

here ya go
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Re: 2009-11-23 snapshot

Post by jlv »

What does it look like if you put this in your personal folder?

http://mxsimulator.com/junk/yz250f_fork_lower.jm
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totorox
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Re: 2009-11-23 snapshot

Post by totorox »

Can you improve the server list menu, to have a real list.
A multi-line list could be nice, a list of permanents server which can't be modified by connection history should help too.
And if you can add datas like server's site page, number of connected pilots on each server, ping,...
totorox
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Re: 2009-11-23 snapshot

Post by totorox »

DJ wrote:Looks sweet! Finally drop down menu's for the skins
I think you should make a standalone server file, where we can permanently save server addresses and give them names. Then have the drop down menu for the server list.
Totaly agree with that, a permanent serverlist.txt maybe cool. (I use a text file with server list to copy paste into config file manually actually :x)
totorox
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Re: 2009-11-23 snapshot

Post by totorox »

jlv wrote:Running the ground textures over 256x256 is just wasting texture memory. I only put the 512 and 1024 settings in there for recording videos/screenshots where you would have a high zoom/low FOV. For normal use you would never want it that high.
I can't agree. Running 1024x1024 texture is very fine and beautiful (i have 2gb on graphic card!)but has real effect only if forced anisotropic filtering setted to 8x or 16x by ATI control panel (and FBO enabled).
totorox
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Re: 2009-11-23 snapshot

Post by totorox »

jlv wrote:Running the ground textures over 256x256 is just wasting texture memory. I only put the 512 and 1024 settings in there for recording videos/screenshots where you would have a high zoom/low FOV. For normal use you would never want it that high.
I can't agree. Running 1024x1024 texture is very fine and beautiful (i have 2gb on graphic card!)but has real effect only if forced anisotropic filtering setted to 8x or 16x by ATI control panel (and FBO enabled).
An in-game setting to setup filtering could add a great improvement to graphic quality.
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Re: 2009-11-23 snapshot

Post by Wilmx829 »

Happy thanksgiving, guys.
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Re: 2009-11-23 snapshot

Post by jlv »

Try this:

http://mxsimulator.com/junk/yz250f_fork_lower.jm

I've removed the faces with no area in the texture. I don't think that's the problem though. That should only matter for normal maps.

You should also try --novertexarrays on the command line.
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Re: 2009-11-23 snapshot

Post by Wilmx829 »

still screwed.
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