2016-05-07 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
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2016-05-07 snapshot

Postby jlv » Sun May 08, 2016 3:25 am

Changes:
  • New controller axis detection code to detect axes that have non-zero resting positions.
  • Fixed a bug in the scram decoder where it would add null bytes to the end of files.

Updated 2016-05-19:
  • Handle triggers that produce both axis and button events.

Windows users: http://mxsimulator.com/snapshots/mx-2016-05-19-1303.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2016-05-19-1303

You'll also need to extract this in your install folder if you don't have it already:
http://mxsimulator.com/snapshots/zzzrtestzz.zip

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Last edited by jlv on Wed Jun 01, 2016 2:30 am, edited 1 time in total.
Reason: Added 2016-05-19 links
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Re: 2016-05-07 snapshot

Postby John23 » Sun May 08, 2016 3:54 am

what does the first part mean?
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Re: 2016-05-07 snapshot

Postby jlv » Sun May 08, 2016 4:15 am

It's for triggers that do things like read -1 when they aren't pressed and +1 when pressed. It might work a little better if your controller isn't calibrated well since it now uses first position it reads from the axis as the rest position instead of using 0 like it did before. So if your joystick likes to read .1 when it's centered the game will use that as the center instead of 0. Could be worse too so it definitely needs testing.
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Re: 2016-05-07 snapshot

Postby DABZZZ » Sun May 08, 2016 4:26 am

Does it automatically update your configuration uopn download and install? Or is there a actual reconfiguration? I dont code so i have no idea how it would work if you didnt have to update your controller I guess if that makes sense. Im @ work now but I use a garbage rockcandy controller and all of those are off a tid bit so Id like to see how this works. Thanks for the update sir
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Re: 2016-05-07 snapshot

Postby 2012hondacr250 » Sun May 08, 2016 4:59 pm

When i download it and do everything it asks I try to start the game it says cant find game data.If anyone knows what is happening please tell me.

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Re: 2016-05-07 snapshot

Postby DABZZZ » Sun May 08, 2016 9:02 pm

DABZZZ wrote:Does it automatically update your configuration uopn download and install? Or is there a actual reconfiguration? I dont code so i have no idea how it would work if you didnt have to update your controller I guess if that makes sense. Im @ work now but I use a garbage rockcandy controller and all of those are off a tid bit so Id like to see how this works. Thanks for the update sir


Derp, Understand now that I read your comment back to the other guy, it jus reads it right away the first time you open that particular snapshot.
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Re: 2016-05-07 snapshot

Postby jlv » Mon May 09, 2016 2:09 am

It changes the way the axis detection in the "customize controls" menu works. It doesn't affect axes that are already bound.
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Re: 2016-05-07 snapshot

Postby JES_934 » Wed May 11, 2016 2:20 am

Thanks, JLV!!
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Re: 2016-05-07 snapshot

Postby jlv » Wed May 11, 2016 2:30 am

Has this helped anyone's trigger detection?
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Re: 2016-05-07 snapshot

Postby AWood » Wed May 11, 2016 3:19 am

jlv wrote:Has this helped anyone's trigger detection?

testing now, hopefully i wont lean down the straights when i let go now
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Re: 2016-05-07 snapshot

Postby JES_934 » Wed May 11, 2016 4:28 am

It has helped me for sure. I don't have to do the stick flip before the gate drops so my front tire is straight anymore.
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Re: 2016-05-07 snapshot

Postby Boogie_Man » Wed May 11, 2016 5:11 am


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Re: 2016-05-07 snapshot

Postby vmaki » Wed May 11, 2016 2:44 pm

jlv wrote:Changes:
  • New controller axis detection code to detect axes that have non-zero resting positions.


Would you be able to read simultaneously two different positions from the same axis? Meaning xbox360 controllers triggers. One is from 0 to 1 and the other from 0 to -1 on one axis.
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Re: 2016-05-07 snapshot

Postby jlv » Thu May 12, 2016 2:25 am

I believe the XBCD driver separates the trigger axes.
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Re: 2016-05-07 snapshot

Postby MxVelocity747 » Thu May 12, 2016 2:27 am

vmaki wrote:
jlv wrote:Changes:
  • New controller axis detection code to detect axes that have non-zero resting positions.


Would you be able to read simultaneously two different positions from the same axis? Meaning xbox360 controllers triggers. One is from 0 to 1 and the other from 0 to -1 on one axis.

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