Naming cutouts for bikes

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GBeastly1999
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Naming cutouts for bikes

Postby GBeastly1999 » Wed Nov 02, 2016 11:05 pm

Hey, I need some help naming some cutouts. First time trying and I cant seem to figure it out by myself. Any help is welcome.

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nickuzick
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Re: Naming cutouts for bikes

Postby nickuzick » Wed Nov 02, 2016 11:51 pm

Cutouts are only for graphics. You can put a cutout in game but you should put it on a diffuse first
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rmzracer92
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Re: Naming cutouts for bikes

Postby rmzracer92 » Thu Nov 03, 2016 1:18 am

nickuzick wrote:Cutouts are only for graphics. You can put a cutout in game but you should put it on a diffuse first

What he means is put it on a model, just saying this i case you don't know the terminology, a diffuse map is a texture map for a 3D object, not the model itself
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SMR 510RR
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Re: Naming cutouts for bikes

Postby SMR 510RR » Thu Nov 03, 2016 6:43 pm

rmzracer92 wrote:
nickuzick wrote:Cutouts are only for graphics. You can put a cutout in game but you should put it on a diffuse first

What he means is put it on a model, just saying this i case you don't know the terminology, a diffuse map is a texture map for a 3D object, not the model itself


No...

What he means is that cutouts only have bike graphics not the other components and no shading or any other detail. You need to merge your cutout with the rest of the template to make a diffuse map of your graphics.

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rmzracer92
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Re: Naming cutouts for bikes

Postby rmzracer92 » Thu Nov 03, 2016 6:53 pm

SMR 510RR wrote:
rmzracer92 wrote:
nickuzick wrote:Cutouts are only for graphics. You can put a cutout in game but you should put it on a diffuse first

What he means is put it on a model, just saying this i case you don't know the terminology, a diffuse map is a texture map for a 3D object, not the model itself


No...

What he means is that cutouts only have bike graphics not the other components and no shading or any other detail. You need to merge your cutout with the rest of the template to make a diffuse map of your graphics.

I'm not replying after this because I'm not going to have a argument with u over this haha, but all I was trying to do was explain what Nick meant by a diffuse map, because if he didn't know that you need to put graphics on a model before putting them in game then I doubt he would know what a diffuse map is, I wasn't trying to be a dick...
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