Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
The automatic downgrading is to recover memory from things like 4k spec maps that are entirely one color and could be replaced with a 1x1 texture with no difference. If it blurs out anything that actually does something please post it.
If you're a texture artist and see a message like this go by it's probably safe to reduce the resolution on the texture:
@mytrack/mytexture.png reduced to 128x128 (originally 2048x2048)
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
ShackAttack12 wrote:So should there be a performance increase on tracks with lots of unnecessarily large textures?
It should be a little faster if it finds textures to reduce because smaller textures will fit better in the GPU's cache memory. It'd be a big difference if it made the difference between fitting everything in texture memory or not.
ROSE822 wrote:the last 2 snapshots, ive been loading into online sessions alot longer then i normally would with same graphic settings etc
The last one shouldn't be different for loading time, but this one does scan for blurry textures to downgrade which will take some time.
On the contrary, when i downloaded the new one it stopped crashing, at least for me.
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Any plans for any new features? Maybe corner anticipation, head tracking, or anything that adds to the play-ability of the game? Being able to look around is about 8 years over due, in my opinion.I think of the game sorta like the iRacing of mx games, though most aspects of this game are far behind the times. Just a thought.