2017-01-03 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2017-01-03 snapshot

Post by AWood »

Get that Joke of a TM out of here. I'm waiting for the next big update.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Rayvenator
Posts: 858
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Team: TM Factory Racing
Location: Flädie, Sweden
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Re: 2017-01-03 snapshot

Post by Rayvenator »

AWood wrote:Get that Joke of a TM out of here. I'm waiting for the next big update.
Oyyy
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scheeve3
Posts: 2672
Joined: Sat Jan 24, 2009 2:20 pm
Location: Belgium

Re: 2017-01-03 snapshot

Post by scheeve3 »

Rayvenator wrote:
AWood wrote:Get that Joke of a TM out of here. I'm waiting for the next big update.
Oyyy
Let a German run that factory and it beats every other 125 out there. But Italians .. pfhoeh...

Me and my brother ran a youth team last year, nearly clinched the Belgian 125cc title ... But we switched from TM to Yamaha even before the season started. It's just impossible to work with the factory, their leadtimes for parts are gigantic, their stock in the Holland/Belgian region is super limited. And they gave 0 support setting wise, so in the sand the bike kept losing power in the lower RPM's.

A plus, if you only ride hard pack tracks, it's the one bike to have. It keeps on going forever in higher RPM's and the stock suspension beats anything out there! Especially now that KTM/Husqy are using air forks :lol: :lol:

But why take it out of there? If the RMZ250 is allowed to be part of the list ... than anything is good enough :lol:
Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)
TeamHavocRacing
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Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: 2017-01-03 snapshot

Post by TeamHavocRacing »

No RM125?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
James Parkin #77
Posts: 258
Joined: Sun Dec 07, 2014 8:39 pm
Team: None
Location: UK

Re: 2017-01-03 snapshot

Post by James Parkin #77 »

is it just me who feels like the 2017 250 sxf can't turn for shit? Fc 250 feels nice though :)
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logansm323
Posts: 114
Joined: Mon Feb 24, 2014 5:13 am
Team: Fuel Offroad

Re: 2017-01-03 snapshot

Post by logansm323 »

Really digging the FC250! Thanks for the update JLV, and
James Parkin #77 wrote:is it just me who feels like the 2017 250 sxf can't turn for shit? Fc 250 feels nice though :)
I agree from what I can tell so far.
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ScrubDatMx
Posts: 305
Joined: Wed Oct 08, 2014 1:25 am
Team: Late Night Crew
Location: San Diego, California

Re: 2017-01-03 snapshot

Post by ScrubDatMx »

Where dem 500CC Bikes at tho. Also the superminis
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Mcguire103
Posts: 275
Joined: Thu Dec 01, 2016 6:20 am
Team: Privateer
Location: Australia

Re: 2017-01-03 snapshot

Post by Mcguire103 »

James Webb wrote:
jlv wrote:Changes:
Now automatically deletes triangles with no area when loading models.
Would you be able to explain this? Most of the models I run have faces that have disappeared, thanks JLV.
Yamahaulin
Posts: 492
Joined: Sat Jun 02, 2012 12:39 am
Team: TBR
Location: USA

Re: 2017-01-03 snapshot

Post by Yamahaulin »

we need to fix this still haha. I dont get it
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2017 Sim Cup Champion | 2014 East Coast Supercross Champion | 2013 MEC Champion | 2013 250 MX Outdoor Champion | 2013 Grand National Champion | 2013 250 West Coast Supercross Champion
jlv
Site Admin
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Team: No Frills Racing
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Re: 2017-01-03 snapshot

Post by jlv »

yzmxer608 wrote:Haven't ridden them, still going to ride the yz250. I agree with Chex though, bikes getting faster in game just means easier to jump stupid stuff which makes track making harder.

What is a triangle with no area?

Also, is it possible to implement the track texture scaling with bike/rider textures?

Thanks for the support JLV!
A triangle with no area is usually a modelling mistake. Scale a triangle by 0 and then forget to merge. I think it might have been causing the crash on namur. It was crashing in the GL driver. Probably getting confused after dividing by 0 while doing triangle setup.

The original plan was to put a resolution limit on all textures before the season started but I ran out of time.
James Webb wrote:
jlv wrote:Changes:
Now automatically deletes triangles with no area when loading models.
Would you be able to explain this? Most of the models I run have faces that have disappeared, thanks JLV.
I guess the triangle area test isn't picky enough. Is it just very tiny faces that are gone?
AWood wrote:
DonnieTheDealer wrote:
AWood wrote: All bikes handle the same...
nah 16's are different from the years before. If you can't tell that from riding them you are a potato.
Jlv care to weigh in?
Each bike is the same as the other bikes in its class. All 125s are the same, all 250fs are the same etc.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Bobbyyyyyy
Crushed Dissenter
Posts: 105
Joined: Wed Jul 06, 2016 9:52 am

Re: 2017-01-03 snapshot

Post by Bobbyyyyyy »

Yamahaulin wrote:we need to fix this still haha. I dont get it
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James Webb
Posts: 835
Joined: Wed Jan 02, 2013 1:26 am
Team: Evergood

Re: 2017-01-03 snapshot

Post by James Webb »

jlv wrote:
James Webb wrote:
jlv wrote:Changes:
Now automatically deletes triangles with no area when loading models.
Would you be able to explain this? Most of the models I run have faces that have disappeared, thanks JLV.
I guess the triangle area test isn't picky enough. Is it just very tiny faces that are gone?
Some are tiny but some aren't, in the first picture for instance there's a large chunk of my cable missing. How does it read degenerate faces? And how can I go about fixing them?

Here's some pictures:
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Thanks JLV!
jlv
Site Admin
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Re: 2017-01-03 snapshot

Post by jlv »

The test is for the square of the area to be under 1024*1024*1024. I figured that would be infinitesimal, but it actually works out to be a square .006 feet on each side. Tiny, but not infinitesimal. I'll make the threshold smaller. Plenty of room for optimization on those models though. Those triangles are *tiny*.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
shanebell
Posts: 156
Joined: Wed Jul 29, 2009 8:32 pm
Team: Privateer

Re: 2017-01-03 snapshot

Post by shanebell »

My 17 crf450 is doing the weird camo grey thing. Other bikes look fine. Can anyone advise?
jlv wrote:I apologize for ruining all future MX games for you guys.
James Webb
Posts: 835
Joined: Wed Jan 02, 2013 1:26 am
Team: Evergood

Re: 2017-01-03 snapshot

Post by James Webb »

My game seems to be crashing 3 times before start up just like it used to before you fixed it.
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