The Future of MXS Tracks!

Post anything about MX Simulator here. Please. I'm begging you.
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ddmx
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The Future of MXS Tracks!

Post by ddmx »

The future of MXS tracks is here! I have came up with a system that allows you to put any texture you want onto your track, it looks very, very nice. My only problem is that i can't get the game to read my displacement file, terrain.PNG, that i put into the track folder(i am using DJ's blank track). it always just gives me a flat layout. is there something i need to do to get this layout to appear?
mulishatroop88
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Re: The Future of MXS Tracks!

Post by mulishatroop88 »

hey how do you put all the bike model files up as one major file instead of 6 individual downloads?
WHOA THERE
ddmx
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Re: The Future of MXS Tracks!

Post by ddmx »

i could, but right now im just getting everything done and releasing as i get it done, know anything about tracks?
wakestyle21
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Re: The Future of MXS Tracks!

Post by wakestyle21 »

I hope you dont mean you just put your MVA style texture in the shading.ppm.
mulishatroop88
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Re: The Future of MXS Tracks!

Post by mulishatroop88 »

only making tracks but nothing about textures or anything :/

i meant could you explain how to do it so i can release my bike
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ddmx
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Re: The Future of MXS Tracks!

Post by ddmx »

wakestyle, i imported the displacement map into blender, made a displacement map that was 2048x 2048 out of that as a .jm object. put the object into the game overlayed onto the "world". i put it 0.030000 higher than the actual ground. when you ride on the actual ground it looks like you are riding on the object. you can put whatever texture you want on the object so textures are limitless! the only thing i can't get the game to do is read the terrain.PNG for the actual ground. this seems like it should be the easiest part. in game, it looks extremely sick!
ddmx
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Re: The Future of MXS Tracks!

Post by ddmx »

here's a screenshot of what the track idea looks like in game!!! i am so close to getting this to work, and it runs remarkably smooth too! don't mind my crappy texs.
Image
frederick
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Re: The Future of MXS Tracks!

Post by frederick »

... You call that Crappy Tex?!?!:O
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ddmx
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Re: The Future of MXS Tracks!

Post by ddmx »

i through it together for an mva track, just using it as an example.
DJ99X
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Re: The Future of MXS Tracks!

Post by DJ99X »

Ah, I'm pretty sure JLV's new system PWNS that. That just has no definition in it
rewrew421
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Re: The Future of MXS Tracks!

Post by rewrew421 »

ddmx, man im not sure your understanding the new system man. Ive explained it to you but i will admit im not much on explaining things.
D.Eckels #421 "The O-G"
DJ99X
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Re: The Future of MXS Tracks!

Post by DJ99X »

An if you are making a model for the terrain, I'm pretty sure the face count would be huge, it would severly lower the frame rate
mace-x
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Re: The Future of MXS Tracks!

Post by mace-x »

woa!
looks amazing
nice!!!!!!!1
this game is getting better and better, it owns mx vs atv in fun and simulation , now maybe textures too?
nice
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
mace-x
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Re: The Future of MXS Tracks!

Post by mace-x »

DJ wrote:An if you are making a model for the terrain, I'm pretty sure the face count would be huge, it would severly lower the frame rate
but the textures uses gpu really?
if they use the gpu to process the textures im out of problem, if they use the cpu :S
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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