MXSIM Mod Manager Release

Post anything about MX Simulator here. Please. I'm begging you.
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Ethan87
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MXSIM Mod Manager Release

Postby Ethan87 » Sun Mar 05, 2017 3:00 am

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After 1 month of constant development and 1 more month of being absent, I'm proud to release the first public alpha version of MXSIM Mod Manager, 0.2.2

Find the complete change-log at the bottom of this thread, major changes include: Custom databases, this is experimental and unstable, but it should extend the customization and management aspect significantly, adding more control over your MX Simulator installation


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1) Open MXSIM Mod Manager.exe

2) Set your MX Simulator root directory, or if you're using your personal folder, select that and check the "personal folder" checkbox - Click the save button

3) Click the installer tab and install mods into either the 3 default databases, or custom databases you created

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Below are detailed screenshots displaying each function of MXSIM Mod Manager

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I've spent many many hours working on something that I think people who play MX Simulator will enjoy and benefit from, I know it's not perfect, but it's free and I plan to actively support its development. Any size of donation is highly appreciated and donors will be added to the credits. Thank you!

https://www.paypal.com/cgi-bin/webscr?c ... aNonHosted


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Please report any bugs to me ASAP

https://mega.nz/#!INIDlCID!Jkd7tawZebc-p6bgIyxxIKrRMOZ6ScTB0zZtpKAecvo

Password: 22

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Alpha 0.1.5
-Added option to delete file after installation
-Added default page setting
-Added database manager page (no functionality)
-Added Launch MX Simulator page
Alpha 0.1.6
-Added Working command line options
-Added "Personal Folder" option in settings
-Added "Always delete file after install" option to installer page
-Lock FPS value is now persistent
Alpha 0.1.7
-Added partial functionality to Database manager
-Added ability to create a custom database
-Added ability to open mxs directory
-Fixed bugs
Alpha 0.1.7.1
-Database is properly deleted after removal
-Moved "open mxs directory" button to settings page
-Code slightly polished
Alpha 0.2
-Reworked custom database handling
Alpha 0.2.1
*Backup option does not work with large mods (multi-foldered/filed tracks) *This is due to Sharpcompress
-Gear, Track and Bike databases now reside in "default_databases" folder
-MXS Directory is now handled with program settings, not a text file
-Changed exe icon to be grey
-Several bug fixes
Alpha 0.2.2
-Added option to hide default databases
-Added option to reset settings
-Optimized code
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Mxs Racer 303
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Re: MXSIM Mod Manager Release

Postby Mxs Racer 303 » Sun Mar 05, 2017 3:02 am

Looks cool
Click Below!!
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Mxs Racer 303
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Re: MXSIM Mod Manager Release

Postby Mxs Racer 303 » Sun Mar 05, 2017 3:02 am

Click Below!!
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LKR47
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Re: MXSIM Mod Manager Release

Postby LKR47 » Sun Mar 05, 2017 7:15 am

Been waiting to try this out. Thanks for developing it!
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Ethan87
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Re: MXSIM Mod Manager Release

Postby Ethan87 » Sun Mar 05, 2017 4:50 pm

LKR47 wrote:Been waiting to try this out. Thanks for developing it!


You're welcome! If you have any problems, contact me.
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GHarlan
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Re: MXSIM Mod Manager Release

Postby GHarlan » Sun Mar 05, 2017 6:09 pm

Absolutely insane man :D :D :D . Just a question, is the fps lock supposed to work online? Right now it doesn't but I am curious.
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Ethan87
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Re: MXSIM Mod Manager Release

Postby Ethan87 » Sun Mar 05, 2017 8:06 pm

GHarlan wrote:Is the fps lock supposed to work online? Right now it doesn't but I am curious.


I'm honestly not sure, you can give it a try if you like.
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LKR47
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Re: MXSIM Mod Manager Release

Postby LKR47 » Mon Mar 06, 2017 3:19 am

I found one bug. When unpacking a rar into the tracks database I got a crash but I can't seem to recreate it. Only happened once out of the 15 times I used it.
Also, is there a feature to read the existing directory and organize what we already have?
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Ethan87
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Re: MXSIM Mod Manager Release

Postby Ethan87 » Mon Mar 06, 2017 3:36 am

LKR47 wrote:I found one bug. When unpacking a rar into the tracks database I got a crash but I can't seem to recreate it. Only happened once out of the 15 times I used it.
Also, is there a feature to read the existing directory and organize what we already have?



Send me the track you're trying to install and I'll look into it tomorrow, also I've been brainstorming on how I could create something that reads an existing modded directory. Thanks!
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LKR47
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Re: MXSIM Mod Manager Release

Postby LKR47 » Mon Mar 06, 2017 3:40 am

Ethan87 wrote:Send me the track you're trying to install and I'll look into it tomorrow, also I've been brainstorming on how I could create something that reads an existing modded directory. Thanks!

Oh it worked the second time I tried it. Have you implemented crash logs yet? I could send you that if so.
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Wahlamt
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Re: MXSIM Mod Manager Release

Postby Wahlamt » Mon Mar 06, 2017 4:40 am

Ethan87 wrote:
GHarlan wrote:Is the fps lock supposed to work online? Right now it doesn't but I am curious.


I'm honestly not sure, you can give it a try if you like.

The fps lock does not work online. Since offline you can play with pushing 400 frames in "1 second" for the game, while online you still need to be at the same speed as everyone else.

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Ethan87
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Re: MXSIM Mod Manager Release

Postby Ethan87 » Mon Mar 06, 2017 4:47 am

LKR47 wrote:
Ethan87 wrote:Send me the track you're trying to install and I'll look into it tomorrow, also I've been brainstorming on how I could create something that reads an existing modded directory. Thanks!

Oh it worked the second time I tried it. Have you implemented crash logs yet? I could send you that if so.


I plan on adding logging ability in the future.

How did MXSIM:MM crash exactly? Any error messages? If you encounter another crash and an error message shows, take a screenshot and send it to me.

Other than that, I hope you're enjoying it!
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