2017-03-13 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
Site Admin
Posts: 14920
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

2017-03-13 snapshot

Post by jlv »

  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Blake_901
Posts: 1962
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: 2017-03-13 snapshot

Post by Blake_901 »

Hell yeah.
Image
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: 2017-03-13 snapshot

Post by yzmxer608 »

jlv wrote:
  • Changed default bike to 2017 yz250f.
TAKE THAT AUGUST!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
AHeckman2
Posts: 2920
Joined: Thu Aug 06, 2015 12:11 am
Team: Heckman Productions
Location: Michigan, USA
Contact:

Re: 2017-03-13 snapshot

Post by AHeckman2 »

Oh boy, can't wait to try out the keycam thingy :D
Image
cale726
Posts: 593
Joined: Mon Aug 31, 2015 3:11 pm
Team: ks1999

Re: 2017-03-13 snapshot

Post by cale726 »

Thanks
jlv wrote:This unban is going to last maybe two days...
I figured I'd give him a chance after winning the 450 main. Bad idea I know.
Image
cale726
Posts: 593
Joined: Mon Aug 31, 2015 3:11 pm
Team: ks1999

Re: 2017-03-13 snapshot

Post by cale726 »

Image
you did good JLV, you did good
jlv wrote:This unban is going to last maybe two days...
I figured I'd give him a chance after winning the 450 main. Bad idea I know.
Image
kurtmx
Posts: 257
Joined: Sun Mar 07, 2010 11:59 am
Location: Queensland, Straya

Re: 2017-03-13 snapshot

Post by kurtmx »

Thanks for your work
Image
2017 Australian Mx Nationals MX1 - 3rd
Itz Raidox
Posts: 499
Joined: Wed Jan 11, 2017 11:37 am
Team: Westeffex.com
Location: Down Under Cunt
Contact:

Re: 2017-03-13 snapshot

Post by Itz Raidox »

jlv wrote:
  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
What The f!@# Are KeyCam Setups Someone Please Explaain to me
Smidly wrote:
Jeremy150 wrote:ARLINGTON PASSWORD
e/9v8ta/%ar{dV':/.>qhyT
really bro this is the best password you could come up with? smh bro
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2017-03-13 snapshot

Post by Wahlamt »

Itz Raidox wrote:
jlv wrote:
  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
What The f!@# Are KeyCam Setups Someone Please Explaain to me
You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
Itz Raidox
Posts: 499
Joined: Wed Jan 11, 2017 11:37 am
Team: Westeffex.com
Location: Down Under Cunt
Contact:

Re: 2017-03-13 snapshot

Post by Itz Raidox »

Wahlamt wrote:
Itz Raidox wrote:
jlv wrote:
  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
What The f!@# Are KeyCam Setups Someone Please Explaain to me
You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
What are they though
Smidly wrote:
Jeremy150 wrote:ARLINGTON PASSWORD
e/9v8ta/%ar{dV':/.>qhyT
really bro this is the best password you could come up with? smh bro
Rayvenator
Posts: 858
Joined: Fri Oct 16, 2015 3:57 pm
Team: TM Factory Racing
Location: Flädie, Sweden
Contact:

Re: 2017-03-13 snapshot

Post by Rayvenator »

Itz Raidox wrote:
What are they though
Its so you can save camera points in playback mode.

It wont hurt you to do some searching yourself instead of going "What The f!@# Are KeyCam Setups" and have someone else spend time trying to explain it to you.
Image
Itz Raidox
Posts: 499
Joined: Wed Jan 11, 2017 11:37 am
Team: Westeffex.com
Location: Down Under Cunt
Contact:

Re: 2017-03-13 snapshot

Post by Itz Raidox »

Rayvenator wrote:
Itz Raidox wrote:
What are they though
Its so you can save camera points in playback mode.

It wont hurt you to do some searching yourself instead of going "What The f!@# Are KeyCam Setups" and have someone else spend time trying to explain it to you.
Thank you and sorry
Smidly wrote:
Jeremy150 wrote:ARLINGTON PASSWORD
e/9v8ta/%ar{dV':/.>qhyT
really bro this is the best password you could come up with? smh bro
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2017-03-13 snapshot

Post by Wahlamt »

Itz Raidox wrote:
Wahlamt wrote:
Itz Raidox wrote:
What The f!@# Are KeyCam Setups Someone Please Explaain to me
You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
What are they though
Keycams are key points that lets the camera move between them.
Itz Raidox
Posts: 499
Joined: Wed Jan 11, 2017 11:37 am
Team: Westeffex.com
Location: Down Under Cunt
Contact:

Re: 2017-03-13 snapshot

Post by Itz Raidox »

Wahlamt wrote:
Itz Raidox wrote:
Wahlamt wrote: You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
What are they though
Keycams are key points that lets the camera move between them.
OH SWEET!
Smidly wrote:
Jeremy150 wrote:ARLINGTON PASSWORD
e/9v8ta/%ar{dV':/.>qhyT
really bro this is the best password you could come up with? smh bro
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2017-03-13 snapshot

Post by Wahlamt »

Itz Raidox wrote:
Wahlamt wrote:
Itz Raidox wrote:
What are they though
Keycams are key points that lets the camera move between them.
OH SWEET!
They've been around for a long time, but now you can export the views and load them up as you want/need to.
Post Reply