2017-03-13 snapshot

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jlv
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2017-03-13 snapshot

Postby jlv » Tue Mar 14, 2017 3:04 am

  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)

Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
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Blake_901
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Re: 2017-03-13 snapshot

Postby Blake_901 » Tue Mar 14, 2017 3:24 am

Hell yeah.
Pm me for screenshots

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yzmxer608
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Re: 2017-03-13 snapshot

Postby yzmxer608 » Tue Mar 14, 2017 3:26 am

jlv wrote:
  • Changed default bike to 2017 yz250f.

TAKE THAT AUGUST!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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AHeckman2
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Re: 2017-03-13 snapshot

Postby AHeckman2 » Tue Mar 14, 2017 3:30 am

Oh boy, can't wait to try out the keycam thingy :D
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cale726
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Re: 2017-03-13 snapshot

Postby cale726 » Tue Mar 14, 2017 3:55 am

Thanks
ayy

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cale726
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Re: 2017-03-13 snapshot

Postby cale726 » Tue Mar 14, 2017 4:02 am

Image
you did good JLV, you did good
ayy

kurtmx
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Re: 2017-03-13 snapshot

Postby kurtmx » Tue Mar 14, 2017 4:36 am

Thanks for your work
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Itz Raidox
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Re: 2017-03-13 snapshot

Postby Itz Raidox » Tue Mar 14, 2017 5:05 am

jlv wrote:
  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)

Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip


What The f!@# Are KeyCam Setups Someone Please Explaain to me
Image

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Wahlamt
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Re: 2017-03-13 snapshot

Postby Wahlamt » Tue Mar 14, 2017 5:45 am

Itz Raidox wrote:
jlv wrote:
  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)

Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip


What The f!@# Are KeyCam Setups Someone Please Explaain to me

You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?

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Itz Raidox
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Re: 2017-03-13 snapshot

Postby Itz Raidox » Tue Mar 14, 2017 7:32 am

Wahlamt wrote:
Itz Raidox wrote:
jlv wrote:
  • Fixed out of range knockout time bug.
  • Changed shock high speed damping defaults to 75.
  • Fixed indirect steering leaning too far.
  • New presets for high stability settings.
  • Changed front brake torque default to 500.
  • Changed dab speed default to 60.
  • Changed stop wheelie default to "yes"..
  • Arcade physics now let the bike fly naturally when it has enough air time.
  • Fixed white flag not showing for leader on timed races with less than 2 extra laps.
  • Fixed crash when opening file for writing fails.
  • Added 'readkeys' and 'writekeys' commands for saving keycam setups.
  • Changed default bike to 2017 yz250f.
  • Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)

Windows users: http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip


What The f!@# Are KeyCam Setups Someone Please Explaain to me

You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?


What are they though
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Rayvenator
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Re: 2017-03-13 snapshot

Postby Rayvenator » Tue Mar 14, 2017 8:01 am

Itz Raidox wrote:
What are they though


Its so you can save camera points in playback mode.

It wont hurt you to do some searching yourself instead of going "What The f!@# Are KeyCam Setups" and have someone else spend time trying to explain it to you.
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Itz Raidox
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Re: 2017-03-13 snapshot

Postby Itz Raidox » Tue Mar 14, 2017 8:02 am

Rayvenator wrote:
Itz Raidox wrote:
What are they though


Its so you can save camera points in playback mode.

It wont hurt you to do some searching yourself instead of going "What The f!@# Are KeyCam Setups" and have someone else spend time trying to explain it to you.


Thank you and sorry
Image

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Wahlamt
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Team: MLG Compton
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Re: 2017-03-13 snapshot

Postby Wahlamt » Tue Mar 14, 2017 8:57 am

Itz Raidox wrote:
Wahlamt wrote:
Itz Raidox wrote:
What The f!@# Are KeyCam Setups Someone Please Explaain to me

You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?


What are they though

Keycams are key points that lets the camera move between them.

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Itz Raidox
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Re: 2017-03-13 snapshot

Postby Itz Raidox » Tue Mar 14, 2017 9:45 am

Wahlamt wrote:
Itz Raidox wrote:
Wahlamt wrote:You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.

JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?


What are they though

Keycams are key points that lets the camera move between them.


OH SWEET!
Image

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Wahlamt
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Re: 2017-03-13 snapshot

Postby Wahlamt » Tue Mar 14, 2017 10:01 am

Itz Raidox wrote:
Wahlamt wrote:
Itz Raidox wrote:
What are they though

Keycams are key points that lets the camera move between them.


OH SWEET!

They've been around for a long time, but now you can export the views and load them up as you want/need to.


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