Page 1 of 4
2017-03-13 snapshot
Posted: Tue Mar 14, 2017 3:04 am
by jlv
- Fixed out of range knockout time bug.
- Changed shock high speed damping defaults to 75.
- Fixed indirect steering leaning too far.
- New presets for high stability settings.
- Changed front brake torque default to 500.
- Changed dab speed default to 60.
- Changed stop wheelie default to "yes"..
- Arcade physics now let the bike fly naturally when it has enough air time.
- Fixed white flag not showing for leader on timed races with less than 2 extra laps.
- Fixed crash when opening file for writing fails.
- Added 'readkeys' and 'writekeys' commands for saving keycam setups.
- Changed default bike to 2017 yz250f.
- Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users:
http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users:
http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 3:24 am
by Blake_901
Hell yeah.
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 3:26 am
by yzmxer608
jlv wrote:
- Changed default bike to 2017 yz250f.
TAKE THAT AUGUST!
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 3:30 am
by AHeckman2
Oh boy, can't wait to try out the keycam thingy
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 3:55 am
by cale726
Thanks
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 4:02 am
by cale726
you did good JLV, you did good
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 4:36 am
by kurtmx
Thanks for your work
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 5:05 am
by Itz Raidox
jlv wrote:
- Fixed out of range knockout time bug.
- Changed shock high speed damping defaults to 75.
- Fixed indirect steering leaning too far.
- New presets for high stability settings.
- Changed front brake torque default to 500.
- Changed dab speed default to 60.
- Changed stop wheelie default to "yes"..
- Arcade physics now let the bike fly naturally when it has enough air time.
- Fixed white flag not showing for leader on timed races with less than 2 extra laps.
- Fixed crash when opening file for writing fails.
- Added 'readkeys' and 'writekeys' commands for saving keycam setups.
- Changed default bike to 2017 yz250f.
- Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users:
http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users:
http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
What The f!@# Are KeyCam Setups Someone Please Explaain to me
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 5:45 am
by Wahlamt
Itz Raidox wrote:jlv wrote:
- Fixed out of range knockout time bug.
- Changed shock high speed damping defaults to 75.
- Fixed indirect steering leaning too far.
- New presets for high stability settings.
- Changed front brake torque default to 500.
- Changed dab speed default to 60.
- Changed stop wheelie default to "yes"..
- Arcade physics now let the bike fly naturally when it has enough air time.
- Fixed white flag not showing for leader on timed races with less than 2 extra laps.
- Fixed crash when opening file for writing fails.
- Added 'readkeys' and 'writekeys' commands for saving keycam setups.
- Changed default bike to 2017 yz250f.
- Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users:
http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users:
http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
What The f!@# Are KeyCam Setups Someone Please Explaain to me
You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.
JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 7:32 am
by Itz Raidox
Wahlamt wrote:Itz Raidox wrote:jlv wrote:
- Fixed out of range knockout time bug.
- Changed shock high speed damping defaults to 75.
- Fixed indirect steering leaning too far.
- New presets for high stability settings.
- Changed front brake torque default to 500.
- Changed dab speed default to 60.
- Changed stop wheelie default to "yes"..
- Arcade physics now let the bike fly naturally when it has enough air time.
- Fixed white flag not showing for leader on timed races with less than 2 extra laps.
- Fixed crash when opening file for writing fails.
- Added 'readkeys' and 'writekeys' commands for saving keycam setups.
- Changed default bike to 2017 yz250f.
- Switched to using copies instead of links for stock bike skins. (in zzzrtestzw.saf)
Windows users:
http://mxsimulator.com/snapshots/mx-2017-03-13-1345.exe
Linux users:
http://mxsimulator.com/snapshots/mxbin-2017-03-13-1345
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzw.zip
What The f!@# Are KeyCam Setups Someone Please Explaain to me
You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.
JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
What are they though
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 8:01 am
by Rayvenator
Itz Raidox wrote:
What are they though
Its so you can save camera points in playback mode.
It wont hurt you to do some searching yourself instead of going "What The f!@# Are KeyCam Setups" and have someone else spend time trying to explain it to you.
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 8:02 am
by Itz Raidox
Rayvenator wrote:Itz Raidox wrote:
What are they though
Its so you can save camera points in playback mode.
It wont hurt you to do some searching yourself instead of going "What The f!@# Are KeyCam Setups" and have someone else spend time trying to explain it to you.
Thank you and sorry
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 8:57 am
by Wahlamt
Itz Raidox wrote:Wahlamt wrote:Itz Raidox wrote:
What The f!@# Are KeyCam Setups Someone Please Explaain to me
You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.
JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
What are they though
Keycams are key points that lets the camera move between them.
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 9:45 am
by Itz Raidox
Wahlamt wrote:Itz Raidox wrote:Wahlamt wrote:
You can save keycams, if you for example found a really good one, but forgot to turn your graphics up all the way, then you don't have to deal with having to find that setup again.
JLV, what is the time-measuring in the keycam save? 16xxx didn't tell me all too much.. Could it be 100's or 128's of seconds?
What are they though
Keycams are key points that lets the camera move between them.
OH SWEET!
Re: 2017-03-13 snapshot
Posted: Tue Mar 14, 2017 10:01 am
by Wahlamt
Itz Raidox wrote:Wahlamt wrote:Itz Raidox wrote:
What are they though
Keycams are key points that lets the camera move between them.
OH SWEET!
They've been around for a long time, but now you can export the views and load them up as you want/need to.