No, it’s on every track with cameras, but it only happens with cameras not other POVS.jlv wrote:I looked a little closer at the screenshot and it definitely looks like you're running out of z buffer precision. Is this only on the one track? Maybe it has the near/far planes set too close/far.
Camera Help
Re: Camera Help
Re: Camera Help
It's actually due to the distance. The depth buffer is less precise at long distance. It's harder to notice at wide FOVs. The zoomed in camera makes it stand out more. --zdepth 24 should help.
Josh Vanderhoof
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jlv@mxsimulator.com
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.