This SUPER Realistic Stability Setup I've Been Running
Posted: Mon Jul 17, 2017 8:58 pm
So this is what i've been running for about a year now. It took me over a year to get right. Yea, it's not traditional. No I dont care what you have to say about it. I've been on 2 wheels my whole life and this replicates what I've experienced. I'm 30 btw. Run whatever bike setup you like, I'm no expert on mx suspension setup. But yes, you will be slower in the turns. That's because in real life you cant change the stability settings of a bike to make it turn on a dime at 50mph. These cornering speeds are realistic now with this setup. The way the bike is always on the edge of laying down or high siding at high cornering speeds is realistic. The way the bike levels itself (slowly) is realistic. The weight feeling of the bike (IE the roll damping) is realistic. Dont believe me? Try a realistic FOV setting. http://www.projectimmersion.com/fov/ In my driving sims ( I have a cockpit) I run a 32" monitor and I'm about 30" away from it. So A 29* Vertical field of view is ideal. Converted to a horizontal FOV for this game that would be 48*. That's super realistic, but because of the small screen its not very useable, so I end up using a 60* FOV in my driving sims and a 90* fov in this one. It's the lowest I can stand. If you see screen distortion when you're turning your FOV is a major problem and needs to be lowered. When you run a more accurate FOV you will notice one thing VERY QUICKLY, These new tracks (since 2014+ basically) are crazy unrealistically over scaled and steep. These tracks were not made for realistic physics and FOV, they were made for people who are obsessed with making the game as easy and unrealistic as possible. Are they fun with these stupid unrealistic setups? Sure. Is it right for every track for a SIMULATOR to be made this way? Absolutely not. So for that reason, I provide, accurate bike movement behavior. Those who enjoy simulating real life will love it. Fuckboys who just want to troll and make the game stupidly arcade like everything else because they have no respect for reality will hate it. And that's fine, they can have there stupid settings. It's like playing COD with someone running the lowest sensitivity setting. You cant beat them because they've learned to defeat the point of the game. Nobody can spin that fast irl and some of us actually care about realism. So for you all who actually give a fuck about realism, I implore you to try these settings. Maybe some more realistic tracks (like the old ones) will get made because of it.
stability=50.000000
leveling=85.000000
roll_damping=50.000000
roll_limit_angle=0.000000
roll_limit_factor=0.000000
steering_damping=40.000000
steering_strength=95.000000
max_steering_force=750.000000
direct_steering=1.000000
slow_damping_speed=40.000000
slow_damping_factor=1.750000
land_damping_falloff=0.125000
land_damping_factor=2.000000
full_lock_speed=1.000000
restricted_lock_speed=50.000000
restricted_lock=10.000000
arcade=No
front_brake=Normal
rear_brake=Normal
stop_wheelies=No
auto_shift=No
auto_dab=Yes
auto_align=No
sticky_dab=No
reverse_steering=Yes
lean_indicator=No
auto_clutch_rpms=4000.000000
brake_torque=450.000000
rear_brake_torque=300.000000
max_dab_speed=40.000000
front_sprocket_adjustment=-2.000000
rear_sprocket_adjustment=2.000000
fork_compression_adjustment=75.000000
fork_slow_compression_adjustment=45.000000
fork_rebound_adjustment=85.000000
fork_slow_rebound_adjustment=55.000000
fork_spring_rate_adjustment=55.000000
fork_preload_adjustment=55.000000
fork_oil_level_adjustment=50.000000
shock_compression_adjustment=85.000000
shock_slow_compression_adjustment=55.000000
shock_rebound_adjustment=95.000000
shock_slow_rebound_adjustment=65.000000
shock_spring_rate_adjustment=45.000000
shock_preload_adjustment=45.000000
rider_yspring=100.000000
rider_ydamping=40.000000
rider_zspring=100.000000
rider_zdamping=40.000000
rider_mass_distribution=0.500000
This is what it took to get the game to behave correctly with no roll limits and enough leveling that the bike will gradually straighten it'self out of a corner like in real life and the bike still have weight to it's movements. The game is very sensitive to these values and changes to one with out the ones that correspond will cause massive instability and wobbling, etc. I included my suspension but it's just what suits me. And on a realistic track with a atleast decently accurate fov it feels VERY good. It's on unrealistic tracks that things get difficult, but only because you cant clear the jumps because you'd have to have F1 car speeds through the corners to do so. But god is is so much fun to nail a hot lap with this setup on a realistic track. Super rewarding like it should be.
stability=50.000000
leveling=85.000000
roll_damping=50.000000
roll_limit_angle=0.000000
roll_limit_factor=0.000000
steering_damping=40.000000
steering_strength=95.000000
max_steering_force=750.000000
direct_steering=1.000000
slow_damping_speed=40.000000
slow_damping_factor=1.750000
land_damping_falloff=0.125000
land_damping_factor=2.000000
full_lock_speed=1.000000
restricted_lock_speed=50.000000
restricted_lock=10.000000
arcade=No
front_brake=Normal
rear_brake=Normal
stop_wheelies=No
auto_shift=No
auto_dab=Yes
auto_align=No
sticky_dab=No
reverse_steering=Yes
lean_indicator=No
auto_clutch_rpms=4000.000000
brake_torque=450.000000
rear_brake_torque=300.000000
max_dab_speed=40.000000
front_sprocket_adjustment=-2.000000
rear_sprocket_adjustment=2.000000
fork_compression_adjustment=75.000000
fork_slow_compression_adjustment=45.000000
fork_rebound_adjustment=85.000000
fork_slow_rebound_adjustment=55.000000
fork_spring_rate_adjustment=55.000000
fork_preload_adjustment=55.000000
fork_oil_level_adjustment=50.000000
shock_compression_adjustment=85.000000
shock_slow_compression_adjustment=55.000000
shock_rebound_adjustment=95.000000
shock_slow_rebound_adjustment=65.000000
shock_spring_rate_adjustment=45.000000
shock_preload_adjustment=45.000000
rider_yspring=100.000000
rider_ydamping=40.000000
rider_zspring=100.000000
rider_zdamping=40.000000
rider_mass_distribution=0.500000
This is what it took to get the game to behave correctly with no roll limits and enough leveling that the bike will gradually straighten it'self out of a corner like in real life and the bike still have weight to it's movements. The game is very sensitive to these values and changes to one with out the ones that correspond will cause massive instability and wobbling, etc. I included my suspension but it's just what suits me. And on a realistic track with a atleast decently accurate fov it feels VERY good. It's on unrealistic tracks that things get difficult, but only because you cant clear the jumps because you'd have to have F1 car speeds through the corners to do so. But god is is so much fun to nail a hot lap with this setup on a realistic track. Super rewarding like it should be.