2017-07-25 snapshot (Updated 2017-07-26)

Post anything about MX Simulator here. Please. I'm begging you.
Colin Moore #727
Posts: 107
Joined: Mon Nov 23, 2015 7:19 pm

Re: 2017-07-25 snapshot

Post by Colin Moore #727 »

i got it to work. then i messed it up and when i go and name it mx it says the same thing
Colin Moore
Tbonemx428
Posts: 222
Joined: Mon Oct 07, 2013 12:10 am

Re: 2017-07-25 snapshot

Post by Tbonemx428 »

Erode is fun on like 8 setting, only problem is the shadows for the smaller ruts
TeamHavocRacing
Posts: 8361
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: 2017-07-25 snapshot

Post by TeamHavocRacing »

Cool! So, you can have a stock track server running this? Is there an interval you can command? Every other race or what not and the like.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
SKERICK
Posts: 206
Joined: Fri Feb 12, 2010 8:08 am
Team: Mick Skezz
Location: Perth, Australia

Re: 2017-07-25 snapshot

Post by SKERICK »

wonder if it possible (im sure it will be) to be able to save the track after first race of an event or whatever, then carry it on to the next race and so on. That way it simulates a proper race day. Also People gonna need to create dead flat Perfect graded tracks for the ama's and worlds cause the tracks already artificially made ruff and that would just be a shit show.
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DannyBoy
Posts: 1016
Joined: Sun Jun 29, 2008 7:47 am

Re: 2017-07-25 snapshot

Post by DannyBoy »

I'm completely unable to open the game. I've restarted, told my system to run anyway, and ran as administrator.
DannyBoy
Posts: 1016
Joined: Sun Jun 29, 2008 7:47 am

Re: 2017-07-25 snapshot

Post by DannyBoy »

Got it to work by disabling my antivirus while opening. I think this is an awesome start. Made my game significantly more laggy, and the bumps and ruts aren't quite as visible as I'd like, but hell yeah for progress!!
Aaron Hall
Posts: 1229
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161
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Re: 2017-07-25 snapshot

Post by Aaron Hall »

Anyone have issues with fps mine seems to drop from 125 to 90 every so often? I turned my model detail and shit but didn't really have an affect, just wondering if i finally need to upgrade my PC
maggett wrote:when JLV gives u a good dickslappin
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vmaki
Posts: 196
Joined: Sat Jun 02, 2012 2:46 pm
Team: Privateer
Location: Suomi, Finland

Re: 2017-07-25 snapshot

Post by vmaki »

So good. Can't wait to see a pro race with this enabled!
Aaron Hall wrote:Anyone have issues with fps mine seems to drop from 125 to 90 every so often? I turned my model detail and shit but didn't really have an affect, just wondering if i finally need to upgrade my PC
This happened to me too. For me it seemed to drop fps at the beginning of a race and then it would be better after that.
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pntra
Posts: 349
Joined: Mon Nov 23, 2009 12:25 pm
Team: Privateer

Re: 2017-07-25 snapshot

Post by pntra »

Testing it on old school tracks i dont think is good...we really need some current or newer tracks to test it on. Those tracks are tough to ride with how far the game as came along as is. They dont ride like they should anymore or like they did at one point.
kurtmx
Posts: 257
Joined: Sun Mar 07, 2010 11:59 am
Location: Queensland, Straya

Re: 2017-07-25 snapshot

Post by kurtmx »

Aaron Hall wrote:Anyone have issues with fps mine seems to drop from 125 to 90 every so often? I turned my model detail and shit but didn't really have an affect, just wondering if i finally need to upgrade my PC
I've also dropped from 125 to about 70-80 constantly
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2017 Australian Mx Nationals MX1 - 3rd
SKERICK
Posts: 206
Joined: Fri Feb 12, 2010 8:08 am
Team: Mick Skezz
Location: Perth, Australia

Re: 2017-07-25 snapshot

Post by SKERICK »

Need a bloody living, breathing Quantum Super Computer to run this nice!
Please can we get this program to utilize multiple cpu's/cores? I got a bombed out 4 cylinder Turbo but only running on one??
is there a way to bridge cpu's somehow focus all the power as one Voltron CPU?
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SKlein
Posts: 376
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: 2017-07-25 snapshot

Post by SKlein »

SKERICK wrote:wonder if it possible (im sure it will be) to be able to save the track after first race of an event or whatever, then carry it on to the next race and so on. That way it simulates a proper race day. Also People gonna need to create dead flat Perfect graded tracks for the ama's and worlds cause the tracks already artificially made ruff and that would just be a shit show.
jlv wrote:
SKlein wrote:With erode online could it be possible to, in the case of an MX event, carry over an erode log/file from one moto to the next?
I doubt I'd do the erode carryover. Probably won't even sync up late joining spectators.
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Prats7
Posts: 128
Joined: Fri Apr 29, 2016 7:05 am
Location: Spain

Re: 2017-07-25 snapshot

Post by Prats7 »

vmaki wrote:So good. Can't wait to see a pro race with this enabled!
Aaron Hall wrote:Anyone have issues with fps mine seems to drop from 125 to 90 every so often? I turned my model detail and shit but didn't really have an affect, just wondering if i finally need to upgrade my PC
This happened to me too. For me it seemed to drop fps at the beginning of a race and then it would be better after that.
Happened the same to me.
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Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Re: 2017-07-25 snapshot

Post by Greeney2021 »

When will we get a new mxsserver to put this on our own server?
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Andreasber
Posts: 191
Joined: Thu Oct 31, 2013 7:03 pm
Location: Norway

Re: 2017-07-25 snapshot

Post by Andreasber »

Greeney2021 wrote:When will we get a new mxsserver to put this on our own server?
Or how fast are mxsim.fr servers gonna update so we can use erode on them?
2016 Brasilian 250 Champion | 2017 rF Amateur 2nd OA | 2017 MXSIM CUP 1st OA
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