ShackAttack12 wrote:barrington314 wrote:ShackAttack12 wrote:
Have you tried 2.0-2.5 yet?
I haven't. If we do a radius of 2, then we should have a displacement of 1.
Does displacement have to be half of the radius? I'd think if the erode_slope was set properly, the displacement could be the same as the Erode_depth without ill effects.
It might be cool to do burnout comparisons for the various settings. Compare the "shape" of the rut side-by-side via screenshots.
Not sure if this will help, but here is what Charlotte's simple erode settings are:
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erode_depth 3
erode_displacement 1.3
erode_radius 3
When Chris, Race and I were playing earlier, it seemed to form pretty realistic/narrow ruts like I had hoped. Can't remember how many guys were playing (less than 20?), with server set at 5, but it worked out OK - could have been a bit deeper, though, which would have come with more riders in the server and/or slightly greater depth.
Whether it's really what happens or not, I just guessed at these numbers while thinking the displacement value in particular would help to keep the width between ruts smaller (if that makes sense). There are many guys on here, like the two of you, who have a better understanding of every component involved, but these settings in our race earlier seemed to deliver the most narrow/small/quasi-realistically sized ruts of the few online erode sessions I've been in.
Hope this can help.