Big Smooth one3 wrote:
checkerz wrote:JLV, I believe Justin has had this happen with some of the EMF test races as well, we had about 17 or so start a 30 plus 2 moto on erode 3, about 20-ish minutes in server went into -250 to -350 offset and super slow mo.
Just making you aware and I'll keep an eye on it. Hopefully Justin can add more from his experience as well.
The 1st erode test EMF ran on Agueda Smooth 2 had huge offsets that seemed to be tied to the amount of deformation. With erode on 2, it was almost immediate (a lap or two). After setting erode to 1, everything seemed OK, but 4 or 5 (maybe?) laps in, the offset started going crazy again, giving the classic "slow-mo" gameplay effect. That said, they switched servers and the issue seemed to go away. I'll get Tizz to chime in here to clarify since he was running the show.
Did a second test race on Lommel v2 and I think everything ran pretty smoothly, didn't have to change server or experience any major, sustained ping/offset issues from what I remember.
We hosted an other test race last monday, and had the same problem. The weird thing is everything worked fine before the race with a full gate. As soon as we started the race with scripts it started to lag after 3 or 4 laps. After restarting the server, it did the same in MX1 moto1 (order was MX2 m1, MX1 m1 ...). After all this bugs happens, alot of players left the server and it started to run smoothly.
I'm not sure but i think it's relating to the amount of players present on the server, more there are players to send the update of the terrain, more there's chance to start lagging (offset starts to go up and never stop).
I want to try to race with a limited amount of player on the server for our next test not sure how i'll make it work, probably by using 1 server for each class.
All of this test isn't explaining us why Lommel's race didn't have any problem .. there was almost the same amount of player on the server .. we even used erode 1.5 during one moto without any problem .. it doesn't seem logical to me