2017-11-19 snapshot
Re: JLV!!!
Run the latest server version then you write: server,erode # on your server.mogli100 wrote:How do you turn on erode on your server jlv?
# can be 1-100 (0 to turn it off)
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Re: 2017-11-19 snapshot
Still building up/steepening and not cutting through the jump. I'm not into fighting guys going 4 into sections all SX season because the berms get faster with steeper ruts on them and then jumps get lipped up.
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Re: 2017-11-19 snapshot
Thx for letting us help Chex and I know your'e frustrated and your'e trying to do your'e best, but it didn't feel good to ride on at all personally.
Chase Blakely | Oregon Based
Re: 2017-11-19 snapshot
Yeah thanks checkerz, and yeah agree with both, Dont want people to be able to quad in cause its unrealistic. Its still building up the kickers and in matter face worse maybe.
2018-2019 AUSMX 250 National Champion
Im washed up
Im washed up
Re: 2017-11-19 snapshot
people even play this game online still or what, seems like everytime i hop on jlv servers are empty
only one to win something real from the game!
Re: 2017-11-19 snapshot
Jlv, elsinore server usually dont have to many anymore, lost of people play in flowtech 890 with the 17 sx tracks and people mainly play in there own servers nowJones221 wrote:people even play this game online still or what, seems like everytime i hop on jlv servers are empty
2018-2019 AUSMX 250 National Champion
Im washed up
Im washed up
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Re: 2017-11-19 snapshot
I really hope we can try and figure this out before sx because I would really love to see it in competitive rF racing!
Re: 2017-11-19 snapshot
Well that's disappointing. Seemed like it was fixed in my tests. What settings are you using there?checkerz wrote:
Still building up/steepening and not cutting through the jump. I'm not into fighting guys going 4 into sections all SX season because the berms get faster with steeper ruts on them and then jumps get lipped up.
Josh Vanderhoof
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jlv@mxsimulator.com
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Re: 2017-11-19 snapshot
That was with something I was trying based on your feedback before the update.jlv wrote: Well that's disappointing. Seemed like it was fixed in my tests. What settings are you using there?
Just tried again tonight with default settings.
Still nothing good.
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Re: 2017-11-19 snapshot
Could it possibly be the way people ride? Whether people seat bounce, shift up or do whatever they do on jump faces, maybe that's causing kickers like that to form. I probably sound stupid but figured I throw that out therecheckerz wrote:That was with something I was trying based on your feedback before the update.jlv wrote: Well that's disappointing. Seemed like it was fixed in my tests. What settings are you using there?
Just tried again tonight with default settings.
Still nothing good.
Re: 2017-11-19 snapshot
More likely to be settings than riding style. Here's what I get using some varied settings. Leftmost is default settings, blue uses only inner erode, red and green are a mix. Tested using erode 40, 10 runs per lane starting 20 feet from the top of the jump.
Code: Select all
texture @dirt.ppm
erode_radius 4
erode_depth 1.0
erode_inner_radius 2
erode_inner_depth 0.125
addtile
texture @colors/red.png
erode_radius 4
erode_depth 0.75
erode_inner_radius 2
erode_inner_depth 0.5
addtile
texture @colors/green.png
erode_radius 6
erode_depth 0.25
erode_inner_radius 2
erode_inner_depth 0.75
addtile
texture @colors/blue.png
erode_radius 8
erode_depth 0.0
erode_inner_radius 2
erode_inner_depth 1.0
addtile
Josh Vanderhoof
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jlv@mxsimulator.com
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jlv@mxsimulator.com
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Re: 2017-11-19 snapshot
@Jlv
Does erode take impact force as a variable as to how much to erode? So when the bike is loading/compressing at the bottom of the face, it is with a greater impact force than when it's unloading at the top of the jump causing it to erode more, or am I wrong ?
Does erode take impact force as a variable as to how much to erode? So when the bike is loading/compressing at the bottom of the face, it is with a greater impact force than when it's unloading at the top of the jump causing it to erode more, or am I wrong ?
Re: 2017-11-19 snapshot
It ignores the Y component of the force. The X and Z components affect how far the outer radius is displaced. The inner radius doesn't care about the force.ryanmx25 wrote:@Jlv
Does erode take impact force as a variable as to how much to erode? So when the bike is loading/compressing at the bottom of the face, it is with a greater impact force than when it's unloading at the top of the jump causing it to erode more, or am I wrong ?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
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Re: 2017-11-19 snapshot
This will always be a problem since a great number play on laptops without a decent video card and there's a hundred background programs running while they're trying to stream and download at the same time with only 2 gigs of RAM and they've cranked up all the graphics settings all while trying to race 39 others online with erode on and all while running through a red light while speeding!M@xTizZz wrote:40 racers were spamming the chat to turn erode off, there's still a lot of guys who can't run it without having serious issues and sometimes they can't even play (from what they said)
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.