DirectInput problems

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GustavoMX930'
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DirectInput problems

Postby GustavoMX930' » Wed Jan 03, 2018 3:37 am

I give up :(

Code: Select all

[112:49:41.67] Logfile "C:/Users/W10/AppData/Local/MX Simulator/lastlog.txt" opened
[112:49:41.67] JUGL 0.31
[112:49:41.68] MX Simulator version Version 1.12
[112:49:42.49] Display scaling disabled via SetProcessDpiAwareness
[112:49:42.51] Registry mode is 1366x768x32@60hz
[112:49:42.51] Found mode 640x480x32@60hz
[112:49:42.51] Found mode 720x480x32@60hz
[112:49:42.51] Found mode 720x576x32@50hz
[112:49:42.51] Found mode 800x600x32@60hz
[112:49:42.51] Found mode 1024x768x32@60hz
[112:49:42.51] Found mode 1152x864x32@30hz
[112:49:42.52] Found mode 1280x720x32@60hz
[112:49:42.52] Found mode 1280x768x32@60hz
[112:49:42.52] Found mode 1280x800x32@30hz
[112:49:42.52] Found mode 1280x960x32@30hz
[112:49:42.52] Found mode 1280x1024x32@30hz
[112:49:42.52] Found mode 1360x768x32@60hz
[112:49:42.52] Found mode 1440x900x32@30hz
[112:49:42.53] Found mode 1600x900x32@30hz
[112:49:42.53] Found mode 1680x1050x32@30hz
[112:49:42.53] Found mode 1920x1080x32@30hz
[112:49:42.59] Options:
[112:49:42.59]  threaded: [off]
[112:49:42.60] Creating window
[112:49:42.62] Foregrounded and locked
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.

Because he didn't come in here and confess like an idiot.

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GustavoMX930'
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Re: 1.12 update

Postby GustavoMX930' » Wed Jan 03, 2018 3:40 am

sorry for DP, i think i'll try to reinstall Windows and see if it works
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.

Because he didn't come in here and confess like an idiot.

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GustavoMX930'
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Re: 1.12 update

Postby GustavoMX930' » Wed Jan 03, 2018 1:20 pm

Well, i tried launching the game by disabling dinput like you said and it works. Here's the log when launching with "cd C:\Users\W10\Desktop\MX Simulator
set JUGL_OPTIONS=[dinput:off]
mx-2017-12-13-1374.exe"

Code: Select all

[122:20:34.31] Logfile "C:/Users/W10/AppData/Local/MX Simulator/lastlog.txt" opened
[122:20:34.31] JUGL 0.31
[122:20:34.32] MX Simulator version Version 1.12
[122:20:35.16] Display scaling disabled via SetProcessDpiAwareness
[122:20:35.17] Registry mode is 1366x768x32@60hz
[122:20:35.17] Found mode 640x480x32@60hz
[122:20:35.17] Found mode 720x480x32@60hz
[122:20:35.17] Found mode 720x576x32@50hz
[122:20:35.17] Found mode 800x600x32@60hz
[122:20:35.18] Found mode 1024x768x32@60hz
[122:20:35.18] Found mode 1152x864x32@30hz
[122:20:35.18] Found mode 1280x720x32@60hz
[122:20:35.18] Found mode 1280x768x32@60hz
[122:20:35.18] Found mode 1280x800x32@30hz
[122:20:35.18] Found mode 1280x960x32@30hz
[122:20:35.18] Found mode 1280x1024x32@30hz
[122:20:35.18] Found mode 1360x768x32@60hz
[122:20:35.18] Found mode 1440x900x32@30hz
[122:20:35.19] Found mode 1600x900x32@30hz
[122:20:35.19] Found mode 1680x1050x32@30hz
[122:20:35.19] Found mode 1920x1080x32@30hz
[122:20:35.26] Options:
[122:20:35.26]  threaded: [off]
[122:20:35.26] Creating window
[122:20:35.28] Foregrounded and locked
[122:20:35.28] DirectInput disabled
[122:20:35.28] Choosing pixel format
[122:20:36.38] Setting pixel format 7
[122:20:36.38] Creating OpenGL context
[122:20:36.50] 4 texture units
[122:20:36.50] GL_VENDOR: NVIDIA Corporation
[122:20:36.50] GL_RENDERER: GeForce GTX 1050Ti/PCIe/SSE2
[122:20:36.50] GL_VERSION: 4.5.0 NVIDIA 385.46
[122:20:36.50] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[122:20:46.94] Deallocating bikes
[122:20:46.94] Finished deallocating bikes
[122:20:46.94] Deallocating track
[122:20:46.94] Finished deallocating track
[122:20:46.94] Freeing memory (1)
[122:20:46.94] Closing input devices
[122:20:46.94] Closing audio
[122:20:46.94] Writing config files
[122:20:46.95] Freeing memory (2)
[122:20:46.95] Freeing memory (3)
[122:20:46.95] Freeing file list
[122:20:46.95] Freeing memory (4)
[122:20:46.95] Deleting textures
[122:20:46.95] Deleting models
[122:20:46.95] Deleting OpenGL context
[122:20:46.96] Closing input devices
[122:20:46.96] Destroying window
[122:20:47.00] Window shutdown complete


I also tried deleting both dinput.dll and dinput8.dll off of my System32 folder to see if it would work, but it still doesn't
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.

Because he didn't come in here and confess like an idiot.

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Re: DirectInput problems

Postby jlv » Thu Jan 04, 2018 2:27 am

1.12 wasn't meant to fix this. I'll want to add one more diagnostic message to narrow it down a little more but I have some other stuff that needs my attention first. Bump this if I forget.
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skraks
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Re: DirectInput problems

Postby skraks » Thu Jan 04, 2018 8:05 am

my sim would work with any of Lars's post processing files in my folder, it was my opengl32.dll file if that helps any bit
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GustavoMX930'
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Re: DirectInput problems

Postby GustavoMX930' » Thu Jan 04, 2018 2:34 pm

i fixed my game by reinstalling windows. Thanks for the help, jlv. Much appreciated <3
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.

Because he didn't come in here and confess like an idiot.


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