Graphical Issue

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alvarez_495
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Graphical Issue

Post by alvarez_495 »

Have been experiencing these patches/tears on the tracks for some reason. Started last Sunday.

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alvarez_495
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Re: Graphical Issue

Post by alvarez_495 »

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Wahlamt
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Re: Graphical Issue

Post by Wahlamt »

I had this problem sometimes too, turns out my RAM wasn't functioning correctly. Have you tried changing (lowering) your graphics?
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Re: Graphical Issue

Post by Aaron Hall »

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But yeah I've had this before, and like Kris said it was due to my RAM messing up aswell, lower your graphics and you should be okay...
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TeamHavocRacing
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Re: Graphical Issue

Post by TeamHavocRacing »

That looks like z-fighting maybe. Increase your z-buffer?
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alvarez_495
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Re: Graphical Issue

Post by alvarez_495 »

TeamHavocRacing wrote:That looks like z-fighting maybe. Increase your z-buffer?
For the few that said to low my graphics in game, I went ahead and tried it just made it worse :shock: LoL. But Havoc how does one increase z-buffer?
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Re: Graphical Issue

Post by ROSE822 »

alvarez_495 wrote:
TeamHavocRacing wrote:That looks like z-fighting maybe. Increase your z-buffer?
For the few that said to low my graphics in game, I went ahead and tried it just made it worse :shock: LoL. But Havoc how does one increase z-buffer?
can you post a picture of your graphics?
Image
alvarez_495
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Re: Graphical Issue

Post by alvarez_495 »

can you post a picture of your graphics?[/quote]

I took a guess, this is what you meant, right?

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Re: Graphical Issue

Post by alvarez_495 »

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jlv
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Re: Graphical Issue

Post by jlv »

TeamHavocRacing wrote:That looks like z-fighting maybe. Increase your z-buffer?
It's not z-fighting. That would just look like some flicker where two polygons are very close together. In this case the geometry looks corrupted. I don't know what's doing it.
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Re: Graphical Issue

Post by AHeckman2 »

jlv wrote:
TeamHavocRacing wrote:That looks like z-fighting maybe. Increase your z-buffer?
It's not z-fighting. That would just look like some flicker where two polygons are very close together. In this case the geometry looks corrupted. I don't know what's doing it.
I’ve had this problem before whenever I turn my ground texture to 1024x1024, I guess my computer just can’t handle that :lol:
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