"erode_project_to_ground" does what it says, it projects the force vector to the ground before converting it to a 2d vector by removing the Y coord. If you're on level ground, it does nothing since removing the Y coord is the same as projecting to the ground. But if you're on a slope, it removes the force that's going into the slope first, keeping only the lateral force relative to the slope. Hopefully it'll help make jumps wear a little better since it'll remove the force going into the face.
KaseoDip wrote:I was just wondering if this is even possible or could be done in the future. Is there a way to preset a server to automatically change the level of erode in respect to the number of individuals in a server? So if there are 5 people in a server, the erode will automatically be switched to 1.5 but if there were 15, the erode would automatically be set to 1.0 or something.
That can be done now with a shell script. Something like "while sleep 60; do echo -n >/dev/udp/127.0.0.1/19800 x/password/erode $(5 - $((grep 'Spectator|Player' <lineup.txt | wc -l)) / 10); done". That'd be 5 for 1-9 players, 4 for 10-19, 3 for 20-29 etc. No range checking so you'd want to add a check to keep it from going negative if there are 60 clients.
The next server is going to have way better scripting so it'll be much cleaner than that.