Terrain Deformation/Erode

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Re: Terrain Deformation/Erode

Postby jlv » Sat Jul 28, 2018 1:59 am

It'd depend on the nature of the cheat the AI used. If it just used a Tysen replay as the AI, it wouldn't be reacting to the track for erode so it wouldn't work. If it only used a little bit of cheating force to keep the AI stabilized it might be OK.

The other thing that'd be really difficult would be making AI that can improvise instead of just mimicking the player's lines. That might be necessary for them to work well on a track that's continuously changing due to erode.
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