2018-07-28 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
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2018-07-28 snapshot

Postby jlv » Sun Jul 29, 2018 2:04 am

Changes:
  • Added /log command. Type "/log e 10" to leave erode info on the track and "/clearlog" to remove the markers.
  • Added "erode_lateral_scale" setting to tileinfo.
  • Added "erode_front_scale" setting to tileinfo.
  • Client version is now 33.

Windows users: http://mxsimulator.com/snapshots/mx-2018-07-28-1418.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2018-07-28-1418

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
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Re: 2018-07-28 snapshot

Postby jlv » Sun Jul 29, 2018 2:15 am

Explanation of the erode log info:

speed - the speed of the wheel
slip - slip speed
fx - force lateral to velocity vector before processing
fz - force along velocity vector before processing
pfx - force lateral to velocity vector after processing
pfz - force along velocity vector after processing

By before/after processing I mean before/after all of the various settings in the tileinfo file are applied.
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DJ99X
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Re: 2018-07-28 snapshot

Postby DJ99X » Sun Jul 29, 2018 8:18 am

jlv wrote:Changes:
[list]
[*]Type "/log e 10"


Can I type ln 10 instead?

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Re: 2018-07-28 snapshot

Postby Mxkid823 » Mon Jul 30, 2018 12:04 am

DJ99X wrote:
jlv wrote:Changes:
[list]
[*]Type "/log e 10"


Can I type ln 10 instead?

*Rap Battle Horns*

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Re: 2018-07-28 snapshot

Postby yzmxer608 » Mon Jul 30, 2018 12:58 am

Ol m8 Dane. Never thought I'd see you post again!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Re: 2018-07-28 snapshot

Postby jlv » Mon Jul 30, 2018 2:16 am

DJ99X wrote:
jlv wrote:Changes:
[list]
[*]Type "/log e 10"


Can I type ln 10 instead?

Hah! Didn't even notice that. It means log, "e" is for erode and 10 is for 10 feet between markers. I thought I might want to use it for some other stuff besides erode so I put in the extra field for new options in the future.
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Re: 2018-07-28 snapshot

Postby ColtonD719 » Mon Jul 30, 2018 3:30 am

jlv wrote:Added /log command. Type "/log e 10" to leave erode info on the track and "/clearlog" to remove the markers.

Is there a way to make this work with playing in 3rd person? Right now I just get a bunch of markers popping in my face. Also, is there a way to toggle off the log recording, or at least toggle the markers? When I enter "/log e 10," then "/clearlog" it clears the previous markers, but continues to make new ones. Or is the idea just to use this with demos?

jlv wrote:By before/after processing I mean before/after all of the various settings in the tileinfo file are applied.

Which one, before or after, affects erode?

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Re: 2018-07-28 snapshot

Postby jlv » Tue Jul 31, 2018 2:14 am

It doesn't work with demos. I'll add a scale option so they won't block your view in 3rd person.

For the force numbers, before is the raw unprocessed force vector and after is the vector used in the final erode step.
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Re: 2018-07-28 snapshot

Postby rewrew421 » Wed Sep 05, 2018 1:43 am

some legendary names posting here..... good to see this place still kicking, hope all is well JLV!
D.Eckels #421 "The O-G"

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Re: 2018-07-28 snapshot

Postby jlv » Wed Sep 05, 2018 1:49 am

Always nice to see the first players still around. Welcome back!
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Re: 2018-07-28 snapshot

Postby Norcal_51 » Wed Sep 19, 2018 7:29 am

jlv wrote:Always nice to see the first players still around. Welcome back!


UID 321 here! :D Are there by any chance any big changes planned for this game? Seems like the only big addition in 5 years or so has been erode. Would be nice to see some modern 'sim' features (at least head tracking) added to make this game a modern day sim again.
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Re: 2018-07-28 snapshot

Postby jlv » Thu Sep 20, 2018 2:19 am

The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.
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Re: 2018-07-28 snapshot

Postby sethypeety » Thu Sep 20, 2018 2:53 am

jlv wrote:The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.


I don't know a lot about scripting so may I ask what the difference between the javascript and whatever you currently use is/what javascript is going to do?
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Re: 2018-07-28 snapshot

Postby Thegoat4 » Thu Sep 20, 2018 1:07 pm

This might be the wrong topic to ask this question but i was just wondering if there will be 19' dynos and if so, when?

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Re: 2018-07-28 snapshot

Postby Wahlamt » Thu Sep 20, 2018 2:59 pm

Thegoat4 wrote:This might be the wrong topic to ask this question but i was just wondering if there will be 19' dynos and if so, when?

Think they'll use Vital's as usual (if I remember correctly), so when they're available, they'll be added eventually, probably.


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