2018-07-28 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Thegoat4
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Re: 2018-07-28 snapshot

Postby Thegoat4 » Thu Sep 20, 2018 3:23 pm

yeah okey, shouldn't be that far ahead then!

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Re: 2018-07-28 snapshot

Postby jlv » Fri Sep 21, 2018 1:11 am

sethypeety wrote:
jlv wrote:The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.


I don't know a lot about scripting so may I ask what the difference between the javascript and whatever you currently use is/what javascript is going to do?

There's currently no scripting in the client. Everything is hard coded in C. Switching to a scripting language will allow more customization in the game. One example of an application for it would be moving the barriers after a supercross start. Right now the only way to do it is by hacking it via animated textures and it doesn't even work right since you can't move the collisions. It'll also have uses for things like user interface customizations and maybe track editor extensions. It's going to save a lot of coding time.
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Norcal_51
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Re: 2018-07-28 snapshot

Postby Norcal_51 » Sat Sep 22, 2018 12:20 am

Though I know it would never happen, imagine if MXS & MXB joined forces! Modern interface, features, and ability to import fully custom bikes from MXB, and the far superior physics and flawless online play of MXS... :shock: Heads would explode! :D
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MX181
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Re: 2018-07-28 snapshot

Postby MX181 » Tue Oct 09, 2018 8:28 am

Hey guys, was wondering if someone could point me in the direction of the newest install of this game. been half a minute since ive been around haha. cheers

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Wahlamt
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Re: 2018-07-28 snapshot

Postby Wahlamt » Tue Oct 09, 2018 8:44 am

1.12 update, if you want the full installer you'll have to pm jlv ')

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MX181
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Re: 2018-07-28 snapshot

Postby MX181 » Tue Oct 09, 2018 9:01 am

Wahlamt wrote:1.12 update, if you want the full installer you'll have to pm jlv ')

Cheers Wahlamt, good to see some friendly familiar faces :D

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Wahlamt
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Re: 2018-07-28 snapshot

Postby Wahlamt » Tue Oct 09, 2018 10:05 am

MX181 wrote:
Wahlamt wrote:1.12 update, if you want the full installer you'll have to pm jlv ')

Cheers Wahlamt, good to see some friendly familiar faces :D

Anytime! I'm glad when I see them returning 8)

Norcal_51
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Re: 2018-07-28 snapshot

Postby Norcal_51 » Mon Dec 03, 2018 6:01 am

I'm sure this has been mentioned before, but why not have bike models and dynos separate? Then you could run any graphics kit on any bike you choose and can switch dynos any tiem you want, or are there different wheel bases?
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Re: 2018-07-28 snapshot

Postby jlv » Tue Dec 04, 2018 1:49 am

Can't say I like the idea of running RMZ graphics on a KTM. You could argue that there's no point in including anything but the most powerful bike in each class since the others won't be used. I guess having different bikes with their own dynos is something that sounds like a good idea but is actually not a great thing in terms of game balance. Probably would be better if they were all completely identical.
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MOTOZ293
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Re: 2018-07-28 snapshot

Postby MOTOZ293 » Tue Dec 04, 2018 2:04 am

jlv wrote:Can't say I like the idea of running RMZ graphics on a KTM. You could argue that there's no point in including anything but the most powerful bike in each class since the others won't be used. I guess having different bikes with their own dynos is something that sounds like a good idea but is actually not a great thing in terms of game balance. Probably would be better if they were all completely identical.

if youre looking at it in that sense what if all the bikes had identical power, but they handle slightly different more like the real bike?
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Re: 2018-07-28 snapshot

Postby jlv » Wed Dec 05, 2018 3:00 am

MOTOZ293 wrote:if youre looking at it in that sense what if all the bikes had identical power, but they handle slightly different more like the real bike?

It'd be the same deal. People would decide one bike was the best and use it. If I had access to all the bikes and the equipment to measure inertia tensors from real objects (not trivial!) I'd want to do it anyway. But it wouldn't help bike diversity in competitive races. Might even make it worse.

Probably the best thing to do would be add "factory" versions for each bike that use the best dyno from their class. Feels contrived though. Can't say I like the idea.
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vengefuluoto420
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Re: 2018-07-28 snapshot

Postby vengefuluoto420 » Sat Dec 15, 2018 2:36 am

@JLV When will the new snapshot with all the 2019 Dynos come out?


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