2018-07-28 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Thegoat4
Posts: 96
Joined: Mon Oct 05, 2015 7:48 pm
Team: Privateer

Re: 2018-07-28 snapshot

Post by Thegoat4 »

yeah okey, shouldn't be that far ahead then!
jlv
Site Admin
Posts: 14910
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2018-07-28 snapshot

Post by jlv »

sethypeety wrote:
jlv wrote:The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.
I don't know a lot about scripting so may I ask what the difference between the javascript and whatever you currently use is/what javascript is going to do?
There's currently no scripting in the client. Everything is hard coded in C. Switching to a scripting language will allow more customization in the game. One example of an application for it would be moving the barriers after a supercross start. Right now the only way to do it is by hacking it via animated textures and it doesn't even work right since you can't move the collisions. It'll also have uses for things like user interface customizations and maybe track editor extensions. It's going to save a lot of coding time.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: 2018-07-28 snapshot

Post by Norcal_51 »

Though I know it would never happen, imagine if MXS & MXB joined forces! Modern interface, features, and ability to import fully custom bikes from MXB, and the far superior physics and flawless online play of MXS... :shock: Heads would explode! :D
Image
MX181
Posts: 809
Joined: Tue Dec 25, 2012 12:45 am
Location: STRAYA

Re: 2018-07-28 snapshot

Post by MX181 »

Hey guys, was wondering if someone could point me in the direction of the newest install of this game. been half a minute since ive been around haha. cheers
Wahlamt
Posts: 7933
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2018-07-28 snapshot

Post by Wahlamt »

1.12 update, if you want the full installer you'll have to pm jlv ')
MX181
Posts: 809
Joined: Tue Dec 25, 2012 12:45 am
Location: STRAYA

Re: 2018-07-28 snapshot

Post by MX181 »

Wahlamt wrote:1.12 update, if you want the full installer you'll have to pm jlv ')
Cheers Wahlamt, good to see some friendly familiar faces :D
Wahlamt
Posts: 7933
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2018-07-28 snapshot

Post by Wahlamt »

MX181 wrote:
Wahlamt wrote:1.12 update, if you want the full installer you'll have to pm jlv ')
Cheers Wahlamt, good to see some friendly familiar faces :D
Anytime! I'm glad when I see them returning 8)
Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: 2018-07-28 snapshot

Post by Norcal_51 »

I'm sure this has been mentioned before, but why not have bike models and dynos separate? Then you could run any graphics kit on any bike you choose and can switch dynos any tiem you want, or are there different wheel bases?
Image
jlv
Site Admin
Posts: 14910
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2018-07-28 snapshot

Post by jlv »

Can't say I like the idea of running RMZ graphics on a KTM. You could argue that there's no point in including anything but the most powerful bike in each class since the others won't be used. I guess having different bikes with their own dynos is something that sounds like a good idea but is actually not a great thing in terms of game balance. Probably would be better if they were all completely identical.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
MOTOZ293
Posts: 3054
Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio

Re: 2018-07-28 snapshot

Post by MOTOZ293 »

jlv wrote:Can't say I like the idea of running RMZ graphics on a KTM. You could argue that there's no point in including anything but the most powerful bike in each class since the others won't be used. I guess having different bikes with their own dynos is something that sounds like a good idea but is actually not a great thing in terms of game balance. Probably would be better if they were all completely identical.
if youre looking at it in that sense what if all the bikes had identical power, but they handle slightly different more like the real bike?
Image
jlv
Site Admin
Posts: 14910
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2018-07-28 snapshot

Post by jlv »

MOTOZ293 wrote:if youre looking at it in that sense what if all the bikes had identical power, but they handle slightly different more like the real bike?
It'd be the same deal. People would decide one bike was the best and use it. If I had access to all the bikes and the equipment to measure inertia tensors from real objects (not trivial!) I'd want to do it anyway. But it wouldn't help bike diversity in competitive races. Might even make it worse.

Probably the best thing to do would be add "factory" versions for each bike that use the best dyno from their class. Feels contrived though. Can't say I like the idea.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
vengefuluoto420
Posts: 52
Joined: Sun Oct 29, 2017 1:49 am
Team: Privateer

Re: 2018-07-28 snapshot

Post by vengefuluoto420 »

@JLV When will the new snapshot with all the 2019 Dynos come out?
jlv
Site Admin
Posts: 14910
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2018-07-28 snapshot

Post by jlv »

Bad news on the 2019 dynos. The Race Tech / VitalMX numbers that I've been using aren't going to be posted this year.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Clintos15
Posts: 490
Joined: Thu May 21, 2015 7:15 am
Location: Ireland

Re: 2018-07-28 snapshot

Post by Clintos15 »

jlv wrote:Bad news on the 2019 dynos. The Race Tech / VitalMX numbers that I've been using aren't going to be posted this year.
HONDA CRF450R Peak HP: 57.51, Peak Torque: 35.13
YAMAHA YZ450F Peak HP: 55.30, Peak Torque: 33.61
KAWASAKI KX450 Peak HP: 54.34, 34.02
KTM 450SX-F Peak HP: 56.08, Peak Torque: 35.19
HUSQVARNA FC450 Peak HP: 55.43, Peak Torque: 34.46
SUZUKI RM-Z450 Peak HP: 52.53, Peak Torque: 34.06
2018-2019 AUSMX 250 National Champion
Im washed up :roll:
Image
Fabio Guido
Posts: 127
Joined: Tue Nov 21, 2017 10:47 am
Team: Hitcase
Contact:

Re: 2018-07-28 snapshot

Post by Fabio Guido »

jlv wrote:Bad news on the 2019 dynos. The Race Tech / VitalMX numbers that I've been using aren't going to be posted this year.
Image
Image
Post Reply