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2018-07-28 snapshot

Posted: Sun Jul 29, 2018 2:04 am
by jlv
Changes:
  • Added /log command. Type "/log e 10" to leave erode info on the track and "/clearlog" to remove the markers.
  • Added "erode_lateral_scale" setting to tileinfo.
  • Added "erode_front_scale" setting to tileinfo.
  • Client version is now 33.
Windows users: http://mxsimulator.com/snapshots/mx-2018-07-28-1418.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2018-07-28-1418

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

Re: 2018-07-28 snapshot

Posted: Sun Jul 29, 2018 2:15 am
by jlv
Explanation of the erode log info:

speed - the speed of the wheel
slip - slip speed
fx - force lateral to velocity vector before processing
fz - force along velocity vector before processing
pfx - force lateral to velocity vector after processing
pfz - force along velocity vector after processing

By before/after processing I mean before/after all of the various settings in the tileinfo file are applied.

Re: 2018-07-28 snapshot

Posted: Sun Jul 29, 2018 8:18 am
by DJ99X
jlv wrote:Changes:
  • Type "/log e 10"
Can I type ln 10 instead?

Re: 2018-07-28 snapshot

Posted: Mon Jul 30, 2018 12:04 am
by Mxkid823
DJ99X wrote:
jlv wrote:Changes:
  • Type "/log e 10"
Can I type ln 10 instead?
*Rap Battle Horns*

Re: 2018-07-28 snapshot

Posted: Mon Jul 30, 2018 12:58 am
by yzmxer608
Ol m8 Dane. Never thought I'd see you post again!

Re: 2018-07-28 snapshot

Posted: Mon Jul 30, 2018 2:16 am
by jlv
DJ99X wrote:
jlv wrote:Changes:
  • Type "/log e 10"
Can I type ln 10 instead?
Hah! Didn't even notice that. It means log, "e" is for erode and 10 is for 10 feet between markers. I thought I might want to use it for some other stuff besides erode so I put in the extra field for new options in the future.

Re: 2018-07-28 snapshot

Posted: Mon Jul 30, 2018 3:30 am
by ColtonD719
jlv wrote:Added /log command. Type "/log e 10" to leave erode info on the track and "/clearlog" to remove the markers.
Is there a way to make this work with playing in 3rd person? Right now I just get a bunch of markers popping in my face. Also, is there a way to toggle off the log recording, or at least toggle the markers? When I enter "/log e 10," then "/clearlog" it clears the previous markers, but continues to make new ones. Or is the idea just to use this with demos?
jlv wrote:By before/after processing I mean before/after all of the various settings in the tileinfo file are applied.
Which one, before or after, affects erode?

Re: 2018-07-28 snapshot

Posted: Tue Jul 31, 2018 2:14 am
by jlv
It doesn't work with demos. I'll add a scale option so they won't block your view in 3rd person.

For the force numbers, before is the raw unprocessed force vector and after is the vector used in the final erode step.

Re: 2018-07-28 snapshot

Posted: Wed Sep 05, 2018 1:43 am
by rewrew421
some legendary names posting here..... good to see this place still kicking, hope all is well JLV!

Re: 2018-07-28 snapshot

Posted: Wed Sep 05, 2018 1:49 am
by jlv
Always nice to see the first players still around. Welcome back!

Re: 2018-07-28 snapshot

Posted: Wed Sep 19, 2018 7:29 am
by Norcal_51
jlv wrote:Always nice to see the first players still around. Welcome back!
UID 321 here! :D Are there by any chance any big changes planned for this game? Seems like the only big addition in 5 years or so has been erode. Would be nice to see some modern 'sim' features (at least head tracking) added to make this game a modern day sim again.

Re: 2018-07-28 snapshot

Posted: Thu Sep 20, 2018 2:19 am
by jlv
The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.

Re: 2018-07-28 snapshot

Posted: Thu Sep 20, 2018 2:53 am
by sethypeety
jlv wrote:The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.
I don't know a lot about scripting so may I ask what the difference between the javascript and whatever you currently use is/what javascript is going to do?

Re: 2018-07-28 snapshot

Posted: Thu Sep 20, 2018 1:07 pm
by Thegoat4
This might be the wrong topic to ask this question but i was just wondering if there will be 19' dynos and if so, when?

Re: 2018-07-28 snapshot

Posted: Thu Sep 20, 2018 2:59 pm
by Wahlamt
Thegoat4 wrote:This might be the wrong topic to ask this question but i was just wondering if there will be 19' dynos and if so, when?
Think they'll use Vital's as usual (if I remember correctly), so when they're available, they'll be added eventually, probably.