MX Simulator using mouse input as axis control

Post anything about MX Simulator here. Please. I'm begging you.

Video tutorial?

Yeah
32
70%
Nah I can figure it out
2
4%
This is dumb
12
26%
 
Total votes: 46

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motokid499
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MX Simulator using mouse input as axis control

Postby motokid499 » Sat Dec 22, 2018 3:39 am

I came across a way to use a mouse as analog input for steering/leaning. This could be beneficial for people who may only have one hand, or perhaps people just wanting an alternate method of controlling their bike in game. I've found that using the mouse for rider movements and steering has greatly increased the level of accuracy I have. Setting up for ruts etc becomes much easier, although it takes a few hours to get used to, and I'm not as good as I am on controller, but I do see benefits that would possibly help in the long run if one commits to it.

JLV has already approved this method of control input. The way I did it was using a device called a XIM Apex. Originally this device was manufactured for using keyboard and mouse on console, but if you use a XBONE controller and hook it up to your pc, it works in the same way, it uses the controller's drivers and translates your mouse input to analog stick control, included is software that lets you completely remap buttons to anything on your mouse. I managed to get every single control i needed to play on my Logitech G502 mouse alone, which I thought was pretty cool. You can also have stuff mapped to your keyboard as well.

Only downside currently is the lack of throttle/brake control as they would have to be moved to buttons. A possible solution might be to hold the controller in one hand and mouse in the other, or use something like the Sony NAV.

Thought it was a cool concept so I figured other people might think so as well. If enough people are interested I'd be willing to make a full video tutorial.
Yay or Nay?
Tanner Rogers

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MOTOZ293
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Re: MX Simulator using mouse input as axis control

Postby MOTOZ293 » Sat Dec 22, 2018 4:38 am

honestly i just wanna see this, im so confused
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Re: MX Simulator using mouse input as axis control

Postby motokid499 » Sat Dec 22, 2018 5:03 am

MOTOZ293 wrote:honestly i just wanna see this, im so confused


Well think of a shooter, aiming with mouse vs aiming with the joystick.
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Re: MX Simulator using mouse input as axis control

Postby MOTOZ293 » Sat Dec 22, 2018 5:12 am

motokid499 wrote:
MOTOZ293 wrote:honestly i just wanna see this, im so confused


Well think of a shooter, aiming with mouse vs aiming with the joystick.

make the video i wanna see this
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KTM57
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Re: MX Simulator using mouse input as axis control

Postby KTM57 » Sat Dec 22, 2018 1:45 pm

Reflex actually uses this as its default control scheme on PC. :lol:

Greater accessibility could never hurt anyone!

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Re: MX Simulator using mouse input as axis control

Postby TylerMaillet » Fri Dec 28, 2018 3:49 am

motokid499 wrote:
MOTOZ293 wrote:honestly i just wanna see this, im so confused


Well think of a shooter, aiming with mouse vs aiming with the joystick.


MXS isn't a shooter though. Almost all racing games are better on a controller. That bein said, for accessibility it could be interesting. It would also be fun trying to play MXS on a mouse lol.

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Re: MX Simulator using mouse input as axis control

Postby dbaum25moto » Fri Dec 28, 2018 3:55 am

Wanna see how this works out. A video would be great
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TeamHavocRacing
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Re: MX Simulator using mouse input as axis control

Postby TeamHavocRacing » Fri Dec 28, 2018 8:28 pm

MOTOZ293 wrote:honestly i just wanna see this, im so confused

Image
Don't take that TOO seriously. But you'd just map x and y axes same as you would with a controller. Ferrari F1 for the Amiga had quite an intuitive mouse input for driving before controllers became more mainstream. Left click for gas, right click for brakes and y axis for steering. At the time it was the smoothest driving input for any racing game. You don't know how bad you had it until the future finally arrives to provide perspective.
jlv wrote:I disagree with your disagreement.

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Re: MX Simulator using mouse input as axis control

Postby jlv » Sat Dec 29, 2018 1:28 am

FF1 was a great racing game for the time. The mouse controls weren't bad.
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

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Re: MX Simulator using mouse input as axis control

Postby TeamHavocRacing » Sat Dec 29, 2018 10:23 pm

I agree with your agreement.
jlv wrote:I disagree with your disagreement.

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Hi Im Skyqe
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Re: MX Simulator using mouse input as axis control

Postby Hi Im Skyqe » Sun Dec 30, 2018 8:07 am

TylerMaillet wrote:
motokid499 wrote:
MOTOZ293 wrote:honestly i just wanna see this, im so confused


Well think of a shooter, aiming with mouse vs aiming with the joystick.


MXS isn't a shooter though.

Image

He is using an analogy... There are reasons why you don't see CSGO Pro players using a controller. I think it could be a lot easier to learn MXS on a mouse vs a keyboard, skill ceiling would probably be higher as well.

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Re: MX Simulator using mouse input as axis control

Postby TylerMaillet » Sun Dec 30, 2018 8:35 am

Hi Im Skyqe wrote:
TylerMaillet wrote:
motokid499 wrote:
Well think of a shooter, aiming with mouse vs aiming with the joystick.


MXS isn't a shooter though.

He is using an analogy... I think it could be a lot easier to learn MXS on a mouse vs a keyboard...

I know he was using an analogy, but his analogy was a mouse vs a controller, not a mouse vs a keyboard. A controller is better than a mouse on MX Simulator and that was what I said. But I do think it would be better on a mouse than on a keyboard.

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Re: MX Simulator using mouse input as axis control

Postby Hi Im Skyqe » Sun Dec 30, 2018 6:59 pm

TylerMaillet wrote:
Hi Im Skyqe wrote:
TylerMaillet wrote:
MXS isn't a shooter though.

He is using an analogy... I think it could be a lot easier to learn MXS on a mouse vs a keyboard...

I know he was using an analogy, but his analogy was a mouse vs a controller, not a mouse vs a keyboard. A controller is better than a mouse on MX Simulator and that was what I said. But I do think it would be better on a mouse than on a keyboard.


How do you know for certain a controller is better? I would be inclined to believe that you could achieve much greater accuracy for rider movements with a large mouse pad and low DPI in comparison to a joystick on a controller.

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Re: MX Simulator using mouse input as axis control

Postby TeamHavocRacing » Sun Dec 30, 2018 9:56 pm

Hi Im Skyqe wrote:DPI

Hey ya! You can tailor that to your taste/skill with any mouse today. That reason alone is enough.
jlv wrote:I disagree with your disagreement.

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Re: MX Simulator using mouse input as axis control

Postby motokid499 » Fri Jan 04, 2019 5:41 pm

What I personally think is really cool is the fact that the software allows you to import different curves for the conversion so you can have linear/acceleration or have it reset when mouse movement stops or "hold" the joystick over if you keep the mouse away from center there's so many ways you could set it up. Video coming for sure I wanna continue trying it out.
Tanner Rogers


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