DJ99X wrote:I managed to get a list of all the keys out. A couple of suggestions for your next round of additions:
Move billboard - I think this would be handy for animating a few things like dust, rain etc. Include a transparency factor
Play Sound - Play a sound, location based, % volume
Rider Wheel Spin (velocity) - Do things like play sound based on acceleration spin or braking sliding
All good ideas. For the wheel spin sounds (or chain sounds as Dabz suggests), that's actually something that I wouldn't mind hard coding into the game since it's something you'd want all the time. Putting that in the track script wouldn't make that much sense unless it was something special for the track.