2019-01-26 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
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2019-01-26 snapshot

Postby jlv » Sun Jan 27, 2019 4:04 am

Changes:
  • mx.paste_custom_frame now blends instead of copying pixels.
  • Increased max bones to 32.
  • Added new Javascript functions - mx.get_bike_model(slot), mx.get_elevation(x, z), mx.move_billboard(index, x, y, z) and mx.color_billboard(index, r, g, b, a).
  • Fixed some potential buffer overflow bugs.
  • Fixed Y value not working in mx.move_statue.
  • Now processes less erode events per step when lots of erode events happen simultaneously for smoother FPS.

Windows users: http://mxsimulator.com/snapshots/mx-2019-01-26-1446.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2019-01-26-1446

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

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Racers52
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Re: 2019-01-26 snapshot

Postby Racers52 » Sun Jan 27, 2019 4:07 am

Thank you jlv
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vengefuluoto420
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Re: 2019-01-26 snapshot

Postby vengefuluoto420 » Sun Jan 27, 2019 4:11 am

Still no 2019 models :cry: :cry: :cry: :cry:

DABZZZ
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Re: 2019-01-26 snapshot

Postby DABZZZ » Sun Jan 27, 2019 4:26 am

Thank you JLV, you da man
IG:@mxs.battlegrounds

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DBRider251
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Re: 2019-01-26 snapshot

Postby DBRider251 » Sun Jan 27, 2019 5:54 am

vengefuluoto420 wrote:Still no 2019 models :cry: :cry: :cry: :cry:

Not a priority.
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KTM57
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Re: 2019-01-26 snapshot

Postby KTM57 » Sun Jan 27, 2019 5:57 am

jlv wrote:Now processes less erode events per step when lots of erode events happen simultaneously for smoother FPS.


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DJ99X
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Re: 2019-01-26 snapshot

Postby DJ99X » Sun Jan 27, 2019 6:37 am

Help!

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Ddavis
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Re: 2019-01-26 snapshot

Postby Ddavis » Sun Jan 27, 2019 5:59 pm

vengefuluoto420 wrote:Still no 2019 models :cry: :cry: :cry: :cry:


2019 models when you hit 1000 posts.
7 ['13 250 W] 6 ['14 250 E] 9 ['14 450 MX] 9 ['15 450 MX] 11 ['16 450 MX] 7 ['17 450 SX/MX] 9 ['18 450 MX]
1 EMF 450SX Win | 2x rF EU 250SX Wins | rF EU 250SX Triple Crown Race Win | rF NA Triple Crown 3rd OA | 104 NA Top 10s [Post-WWRanch]

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Erichellgren
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Re: 2019-01-26 snapshot

Postby Erichellgren » Sun Jan 27, 2019 6:04 pm

DJ99X wrote:Help!

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loool what the hell
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Caleb223
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Re: 2019-01-26 snapshot

Postby Caleb223 » Sun Jan 27, 2019 7:32 pm

this is broke I dont have permission to put it in my game am i doing something wrong?
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mxs4crf
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Re: 2019-01-26 snapshot

Postby mxs4crf » Sun Jan 27, 2019 7:34 pm

jlv wrote:Changes:
[list]
[*]Increased max bones to 32.[/*]


What does that means? I'm not sure I understand it
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FlyinHigh
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Re: 2019-01-26 snapshot

Postby FlyinHigh » Sun Jan 27, 2019 8:14 pm

mxs4crf wrote:
jlv wrote:Changes:
[list]
[*]Increased max bones to 32.[/*]


What does that means? I'm not sure I understand it

It allows for more fluid coding of movement within the javascript animations. Like folding your elbow vs. your finger.
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Daniel Bachlet #86

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ROSE822
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Re: 2019-01-26 snapshot

Postby ROSE822 » Sun Jan 27, 2019 11:09 pm

does this mean we would be able to have SpiderCam??
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DJ99X
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Re: 2019-01-26 snapshot

Postby DJ99X » Mon Jan 28, 2019 12:41 am

Is mx.get_elevation looking at the compressed terrain or the full resolution?

jlv
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Re: 2019-01-26 snapshot

Postby jlv » Mon Jan 28, 2019 2:34 am

DJ99X wrote:Is mx.get_elevation looking at the compressed terrain or the full resolution?

'x', 'z' and the returned elevation are in feet.
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.


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