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2019-01-26 snapshot

Posted: Sun Jan 27, 2019 4:04 am
by jlv
Changes:
  • mx.paste_custom_frame now blends instead of copying pixels.
  • Increased max bones to 32.
  • Added new Javascript functions - mx.get_bike_model(slot), mx.get_elevation(x, z), mx.move_billboard(index, x, y, z) and mx.color_billboard(index, r, g, b, a).
  • Fixed some potential buffer overflow bugs.
  • Fixed Y value not working in mx.move_statue.
  • Now processes less erode events per step when lots of erode events happen simultaneously for smoother FPS.
Windows users: http://mxsimulator.com/snapshots/mx-2019-01-26-1446.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2019-01-26-1446

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 4:07 am
by Racers52
Thank you jlv

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 4:11 am
by vengefuluoto420
Still no 2019 models :cry: :cry: :cry: :cry:

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 4:26 am
by DABZZZ
Thank you JLV, you da man

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 5:54 am
by DBRider251
vengefuluoto420 wrote:Still no 2019 models :cry: :cry: :cry: :cry:
Not a priority.

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 5:57 am
by KTM57
jlv wrote:Now processes less erode events per step when lots of erode events happen simultaneously for smoother FPS.
Image

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 6:37 am
by DJ99X
Help!

Image

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 5:59 pm
by Ddavis
vengefuluoto420 wrote:Still no 2019 models :cry: :cry: :cry: :cry:
2019 models when you hit 1000 posts.

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 6:04 pm
by Erichellgren
DJ99X wrote:Help!

Image
loool what the hell

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 7:32 pm
by Caleb223
this is broke I dont have permission to put it in my game am i doing something wrong?

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 7:34 pm
by mxs4crf
jlv wrote:Changes:
  • Increased max bones to 32.
What does that means? I'm not sure I understand it

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 8:14 pm
by FlyinHigh
mxs4crf wrote:
jlv wrote:Changes:
  • Increased max bones to 32.
What does that means? I'm not sure I understand it
It allows for more fluid coding of movement within the javascript animations. Like folding your elbow vs. your finger.

Re: 2019-01-26 snapshot

Posted: Sun Jan 27, 2019 11:09 pm
by ROSE822
does this mean we would be able to have SpiderCam??

Re: 2019-01-26 snapshot

Posted: Mon Jan 28, 2019 12:41 am
by DJ99X
Is mx.get_elevation looking at the compressed terrain or the full resolution?

Re: 2019-01-26 snapshot

Posted: Mon Jan 28, 2019 2:34 am
by jlv
DJ99X wrote:Is mx.get_elevation looking at the compressed terrain or the full resolution?
'x', 'z' and the returned elevation are in feet.