2019-03-20 snapshot (Updated)

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jlv
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2019-03-20 snapshot (Updated)

Postby jlv » Thu Mar 21, 2019 3:14 am

Changes:
  • Added new js functions: mx.get_tile_number(x, z), mx.get_{front/rear}_contact_depth(slot), mx.get_{front/rear}_contact_position(slot, pos_array), mx.get_{front/rear}_contact_slip(slot, slip_array), mx.get_{front/rear}_contact_velocity(slot, vel_array).
  • Time reported to scripts is now adjusted for interpolation delay when spectating online.
  • Fixed tileinfo slip speed calculation. It was interpolating between squared speeds which was incorrect.
  • Added new "projected_slip" tileinfo setting. (Removed - see below)
  • Fixed bug where shader wasn't reset when last statue has a spec map but no normal map.
  • Client version is now 35.

Update 2019-03-21-1473:
Changes:
  • Fixed friction settings not working when containing a slip speed of 0.
  • Changed "projected_slip" to "slip_function". Default of "slip_function 0" is original squared interp slip function, 1 for linear interpolation, 2 for projected interp.

Windows users: http://mxsimulator.com/snapshots/mx-2019-03-21-1473.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2019-03-21-1473

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
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KaseoDip
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Re: 2019-03-20 snapshot

Postby KaseoDip » Thu Mar 21, 2019 3:47 am

first

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Phathry25
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Re: 2019-03-20 snapshot

Postby Phathry25 » Thu Mar 21, 2019 3:59 am

What's this projected slip business?

KaseoDip
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Re: 2019-03-20 snapshot

Postby KaseoDip » Thu Mar 21, 2019 5:49 am

Why does it feel like I'm riding in 3 feet of sand now?

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Jeremy150
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Re: 2019-03-20 snapshot

Postby Jeremy150 » Thu Mar 21, 2019 6:01 am

I'm assuming that now that the slip speed is calculated differently, our current setting is going to be way off. That's what is probably giving that "sand" feel.
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Jeremy150
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Re: 2019-03-20 snapshot

Postby Jeremy150 » Thu Mar 21, 2019 6:16 am

Ok never mind we got some issues
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Can you just make an additional tileinfo setting for the new correct slip speed?
If we leave it as it is it's going to ruin some of the old tracks.
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Atom6246
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Re: 2019-03-20 snapshot

Postby Atom6246 » Thu Mar 21, 2019 6:27 am

:/
Check out my Twitch channel by clicking the pic below!
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KaseoDip
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Re: 2019-03-20 snapshot

Postby KaseoDip » Thu Mar 21, 2019 7:05 am

Atom6246 wrote:video

LOL

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AWood
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Re: 2019-03-20 snapshot

Postby AWood » Thu Mar 21, 2019 8:01 am

jlv wrote:Changes:
  • Removed front end lock


FINALLY!!!
barrington314 wrote:awood is right

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Leclair wrote:i fuck you

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SKlein
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Re: 2019-03-20 snapshot

Postby SKlein » Thu Mar 21, 2019 4:02 pm

AWood wrote:
jlv wrote:Changes:
  • Removed front end lock.
  • Included a toggle option for First Person Camera Stabilizer.


FINALLY!!!
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mx201
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Re: 2019-03-20 snapshot

Postby mx201 » Thu Mar 21, 2019 4:29 pm

Atom6246 wrote::/

I just spilled my milk
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Wahlamt
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Re: 2019-03-20 snapshot

Postby Wahlamt » Thu Mar 21, 2019 5:49 pm

AWood wrote:
jlv wrote:Changes:
  • Removed front end lock


FINALLY!!!

Lol

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NoFear345
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Re: 2019-03-20 snapshot

Postby NoFear345 » Thu Mar 21, 2019 7:47 pm

AWood wrote:
jlv wrote:Changes:
  • Removed front end lock


FINALLY!!!

You won’t no balls
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808
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Re: 2019-03-20 snapshot

Postby 808 » Thu Mar 21, 2019 11:22 pm

ok so what exactly did this change because sim feels wrong now.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

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808
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Re: 2019-03-20 snapshot

Postby 808 » Thu Mar 21, 2019 11:23 pm

808 wrote:ok so what exactly did this change because sim feels wrong now.

oh my god, please change it back lol
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

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