Time reported to scripts is now adjusted for interpolation delay when spectating online.
Fixed tileinfo slip speed calculation. It was interpolating between squared speeds which was incorrect.
Added new "projected_slip" tileinfo setting. (Removed - see below)
Fixed bug where shader wasn't reset when last statue has a spec map but no normal map.
Client version is now 35.
Update 2019-03-21-1473:
Changes:
Fixed friction settings not working when containing a slip speed of 0.
Changed "projected_slip" to "slip_function". Default of "slip_function 0" is original squared interp slip function, 1 for linear interpolation, 2 for projected interp.
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
I'm assuming that now that the slip speed is calculated differently, our current setting is going to be way off. That's what is probably giving that "sand" feel.
ok so what exactly did this change because sim feels wrong now.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
808 wrote:ok so what exactly did this change because sim feels wrong now.
oh my god, please change it back lol
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.