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2019-03-20 snapshot (Updated)

Posted: Thu Mar 21, 2019 3:14 am
by jlv
Changes:
  • Added new js functions: mx.get_tile_number(x, z), mx.get_{front/rear}_contact_depth(slot), mx.get_{front/rear}_contact_position(slot, pos_array), mx.get_{front/rear}_contact_slip(slot, slip_array), mx.get_{front/rear}_contact_velocity(slot, vel_array).
  • Time reported to scripts is now adjusted for interpolation delay when spectating online.
  • Fixed tileinfo slip speed calculation. It was interpolating between squared speeds which was incorrect.
  • Added new "projected_slip" tileinfo setting. (Removed - see below)
  • Fixed bug where shader wasn't reset when last statue has a spec map but no normal map.
  • Client version is now 35.
Update 2019-03-21-1473:
Changes:
  • Fixed friction settings not working when containing a slip speed of 0.
  • Changed "projected_slip" to "slip_function". Default of "slip_function 0" is original squared interp slip function, 1 for linear interpolation, 2 for projected interp.
Windows users: http://mxsimulator.com/snapshots/mx-2019-03-21-1473.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2019-03-21-1473

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 3:47 am
by KaseoDip
first

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 3:59 am
by Phathry25
What's this projected slip business?

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 5:49 am
by KaseoDip
Why does it feel like I'm riding in 3 feet of sand now?

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 6:01 am
by Jeremy150
I'm assuming that now that the slip speed is calculated differently, our current setting is going to be way off. That's what is probably giving that "sand" feel.

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 6:16 am
by Jeremy150
Ok never mind we got some issues
Image

Can you just make an additional tileinfo setting for the new correct slip speed?
If we leave it as it is it's going to ruin some of the old tracks.

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 6:27 am
by Atom6246
:/

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 7:05 am
by KaseoDip
Atom6246 wrote:video
LOL

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 8:01 am
by AWood
jlv wrote:Changes:
  • Removed front end lock

FINALLY!!!

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 4:02 pm
by SKlein
AWood wrote:
jlv wrote:Changes:
  • Removed front end lock.
  • Included a toggle option for First Person Camera Stabilizer.

FINALLY!!!

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 4:29 pm
by mx201
Atom6246 wrote::/
I just spilled my milk

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 5:49 pm
by Wahlamt
AWood wrote:
jlv wrote:Changes:
  • Removed front end lock

FINALLY!!!
Lol

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 7:47 pm
by NoFear345
AWood wrote:
jlv wrote:Changes:
  • Removed front end lock

FINALLY!!!
You won’t no balls

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 11:22 pm
by 808
ok so what exactly did this change because sim feels wrong now.

Re: 2019-03-20 snapshot

Posted: Thu Mar 21, 2019 11:23 pm
by 808
808 wrote:ok so what exactly did this change because sim feels wrong now.
oh my god, please change it back lol