2008-06-19 snapshot

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Motoboss
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Re: 2008-06-19 snapshot

Post by Motoboss »

The knockout Idea is a little pre mature ,dont you think you should have the rider get knocked off his bike before you add bkack out for the rider ....The game is already frustrating enough I dont need it to take 2 minutes to get back up when Im already on the ground most of the time ...
Please remove this feature
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ddmx
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Re: 2008-06-19 snapshot

Post by ddmx »

just make it optional. i think with this game, and it's difficulty, everything needs options.
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: 2008-06-19 snapshot

Post by yomo »

jlv wrote:I put the blackout thing in there to prevent you from rolling over and then just riding on. It's set to 20 seconds for the worst case now. Maybe cut it down to 5 or 10 seconds? I just don't want to see people land on their head and then keep going.
how about if a rider lands on there head they automatically fall to the side and have to get up normally. This stops people just riding out of an unrealistic crash, but still doesn't frustrate the player for 20 seconds.
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jlv
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Re: 2008-06-19 snapshot

Post by jlv »

I think I'm going to lower it to 5 seconds. I just tested it a bit and that's enough to make sure you can't keep going after you land on your head but it's short enough that you can get up almost immediately after you slide to a stop.
Wilson
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Re: 2008-06-19 snapshot

Post by Wilson »

jlv wrote:
  • Fixed downsampling bug for completely transparent pixels.
  • Small billboard and decal rendering optimization. (Avoids unneeded glBegin/glEnd sequences.)
  • Sit/Dab key can now be set to toggle.
  • If you land upside down, the rider will be temporarily knocked out.
  • Braking torque is now adjustable.
  • Stop wheelies setting can now be set to "Front Only" which will stop stoppies but not wheelies.
  • Less flywheel damping/spring rate.
  • Quicker refreshes in track editor.
Windows users: http://mxsimulator.com/snapshots/mx-2008-06-19.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2008-06-19

Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
Nice man, i really like the black out effect, now couple that with some double vision/dazed effect and that could be cool, Or maybe make it slow mo for that time and have it fade off. Also a toggle would be nice. And now its alot better when using billboard grass, except now the problem is with the editor. If you could only make it the editor shows only the billboards in a circle itd be alot better for quicker frame rate and faster load times(or even a separate section for grass, maybe so we even wont need grass textures anymore we could just use strands of grass to make up the grass effect). I think you need to do some bigger stuff to the physics but you are heading in the right direction. :)
Mittocs
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Re: 2008-06-19 snapshot

Post by Mittocs »

yomo195 wrote:
jlv wrote:I put the blackout thing in there to prevent you from rolling over and then just riding on. It's set to 20 seconds for the worst case now. Maybe cut it down to 5 or 10 seconds? I just don't want to see people land on their head and then keep going.
how about if a rider lands on there head they automatically fall to the side and have to get up normally. This stops people just riding out of an unrealistic crash, but still doesn't frustrate the player for 20 seconds.
I like yomo's idea, this blackout is really frustrating when you're just messing around on a freestyle track and crash every 30 seconds
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hondarider525
Posts: 48
Joined: Sat Jun 07, 2008 8:22 pm

Re: 2008-06-19 snapshot

Post by hondarider525 »

hey im jsut wondering, are you working on a way to get the rider to fall off the bike, because i believe that is what is majorly lacking in this game is the rider being stuck to the bike, just wondering.
jlv
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Re: 2008-06-19 snapshot

Post by jlv »

It will be easier after I redo the rider motion, so not until after that.
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