2019-11-17 snapshot

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Faltsu
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Re: 2019-11-17 snapshot

Postby Faltsu » Fri Nov 22, 2019 3:16 pm

jlv wrote:
dawsonsleeper wrote:whats everyone running their gimbal at?

When I was choosing the range for it I was aiming for 50 being a good setting.

Im using 40 right now but probably gona go up to 50 at some point

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TeamHavocRacing
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Re: 2019-11-17 snapshot

Postby TeamHavocRacing » Fri Nov 22, 2019 4:57 pm

I love how people ask what the setting does most likely without trying it first. Just move the slider all the way one way, try it, then try it all the way in the opposite direction, then try it in the middle. If you can't tell the difference, then don't touch it.
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waynesim
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Re: 2019-11-17 snapshot

Postby waynesim » Sun Nov 24, 2019 3:58 am

Wow! Thank you so much for this update JLV, the 1st person gimbal in my opinion.. is the best addition to gameplay in some time and absolutely love the effect. For myself, the only thing that's missing now. . .is a ground shadow for the bike and rider. I know its probably difficult to achieve but will this ever happen, any insight there please?

And a huge thanks to JLV for the continued development of this awesome pastime :)
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jlv
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Re: 2019-11-17 snapshot

Postby jlv » Mon Nov 25, 2019 2:29 am

waynesim wrote:Wow! Thank you so much for this update JLV, the 1st person gimbal in my opinion.. is the best addition to gameplay in some time and absolutely love the effect. For myself, the only thing that's missing now. . .is a ground shadow for the bike and rider. I know its probably difficult to achieve but will this ever happen, any insight there please?

And a huge thanks to JLV for the continued development of this awesome pastime :)

Shadows aren't that complicated. Basically render the z-buffer for the scene from the light's viewpoint, then during the regular render check against the light Z buffer to see if the current fragment is further from the light than the Z value. Definitely something the game should have but I suspect most people will turn it off due to the framerate cost of the extra pass.
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Jakob Hubbard
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Re: 2019-11-17 snapshot

Postby Jakob Hubbard » Mon Nov 25, 2019 3:10 am

jlv wrote:Shadows aren't that complicated. Basically render the z-buffer for the scene from the light's viewpoint, then during the regular render check against the light Z buffer to see if the current fragment is further from the light than the Z value. Definitely something the game should have but I suspect most people will turn it off due to the framerate cost of the extra pass.

It would still be good to have the option there for edits and screenshots
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VUSTTOS
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Re: 2019-11-17 snapshot

Postby VUSTTOS » Mon Nov 25, 2019 8:26 pm

LOL
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TeamHavocRacing
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Re: 2019-11-17 snapshot

Postby TeamHavocRacing » Tue Nov 26, 2019 5:33 am

jlv wrote:...most people will turn it off due to the framerate cost of the extra pass.

Framerates over 30 are fine with me since video is 30 fps.
If you were born after December 31st 1964, you weren't a Boomer.
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Wahlamt
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Re: 2019-11-17 snapshot

Postby Wahlamt » Tue Nov 26, 2019 7:19 am

TeamHavocRacing wrote:
jlv wrote:...most people will turn it off due to the framerate cost of the extra pass.

Framerates over 30 are fine with me since video is 30 fps.

Personally I prefer the cinematic 24fps look.

Fluffy101
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Re: 2019-11-17 snapshot

Postby Fluffy101 » Wed Nov 27, 2019 2:26 pm

I'm not sure why but every time I put in the new snapshot then take out the old one it looses the game files

oxysz
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Re: 2019-11-17 snapshot

Postby oxysz » Sat Nov 30, 2019 5:30 am

Question, in the last few months has there been any fix to compatibility with newest version of windows and mx sim for controllers. got a new pc last December and cant play sim since. whatever is different with the way the do controllers it messed up. Tried xbox 360 xone ps4 . everything including drivers.

C.K.234
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Re: 2019-11-17 snapshot

Postby C.K.234 » Sat Nov 30, 2019 1:36 pm

jlv wrote:
waynesim wrote:Wow! Thank you so much for this update JLV, the 1st person gimbal in my opinion.. is the best addition to gameplay in some time and absolutely love the effect. For myself, the only thing that's missing now. . .is a ground shadow for the bike and rider. I know its probably difficult to achieve but will this ever happen, any insight there please?

And a huge thanks to JLV for the continued development of this awesome pastime :)

Shadows aren't that complicated. Basically render the z-buffer for the scene from the light's viewpoint, then during the regular render check against the light Z buffer to see if the current fragment is further from the light than the Z value. Definitely something the game should have but I suspect most people will turn it off due to the framerate cost of the extra pass.

shadows would be so sick

celtex
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Re: 2019-11-17 snapshot

Postby celtex » Mon Dec 09, 2019 2:26 am

It didn’t fix A1 for me. But 2020 round the corner


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