2019-11-17 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
skoal ruff
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Re: 2019-11-17 snapshot

Postby skoal ruff » Sun Jan 12, 2020 2:17 am

nvm

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lucas06martins
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Re: 2019-11-17 snapshot

Postby lucas06martins » Sun Jan 12, 2020 5:43 pm

jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.
  • Client version is now 41.

Windows users: https://mxsimulator.com/snapshots/mx-2019-11-17-1519.exe
Linux users: https://mxsimulator.com/snapshots/mxbin-2019-11-17-1519

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

what is the point of the snapshot?
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Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file

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Wahlamt
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Re: 2019-11-17 snapshot

Postby Wahlamt » Sun Jan 12, 2020 7:44 pm

lucas06martins wrote:
jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.

what is the point of the snapshot?

You literally quoted it.

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lucas06martins
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Re: 2019-11-17 snapshot

Postby lucas06martins » Sun Jan 12, 2020 10:38 pm

Wahlamt wrote:
lucas06martins wrote:
jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.

what is the point of the snapshot?

You literally quoted it.

haha
L&R Racing
PM for Discord
Lucas Martins 673
Rodrigo Borges 221
Kevin Peterson 278
Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file

Motoboy814
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Re: 2019-11-17 snapshot

Postby Motoboy814 » Sat Jan 18, 2020 11:01 pm

Any new snapshots coming up?

jlv
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Re: 2019-11-17 snapshot

Postby jlv » Sun Jan 19, 2020 2:45 am

Motoboy814 wrote:Any new snapshots coming up?

Nothing imminent.
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AdamoDago
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Re: 2019-11-17 snapshot

Postby AdamoDago » Sun Jan 19, 2020 5:16 am

jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?

Nothing imminent.

new sounds ? new bikes? new explained setup ? cmon
Image

Jrife548
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Re: 2019-11-17 snapshot

Postby Jrife548 » Sun Jan 19, 2020 9:07 am

AdamoDago wrote:
jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?

Nothing imminent.

new sounds ? new bikes? new explained setup ? cmon

beta for full rider falloff would be dope. something where it's only single player use for now just so we could mess around with it
#freesethgarrett | #freecolthans
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TeamHavocRacing
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Re: 2019-11-17 snapshot

Postby TeamHavocRacing » Sun Jan 19, 2020 10:56 pm

shadows?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.

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Racers52
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Re: 2019-11-17 snapshot

Postby Racers52 » Mon Jan 20, 2020 12:34 am

TeamHavocRacing wrote:shadows?

jlv wrote:- Lighting entirely with HDR environment maps. Should be as fast as the current fragment shader.
- Make the terrain tessellator work on larger areas instead of tessellating down to 3x3 triangle fans. It'd make more triangles overall but require much less data to be sent to the GPU. This is one of the biggest performance problems in the current engine.
- Atlas the billboards and render them all in one draw call. This would be much faster but at the cost of perfect sorting for translucent billboards.
- Require large texture support. The current terrain engine goes through awful contortions to stay under 1024x1024 textures. Probably been over 10 years since a card had that limit.
- I'd kind of like to have displacement textures even though that would hurt the FPS.

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aeffertz
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Re: 2019-11-17 snapshot

Postby aeffertz » Mon Jan 20, 2020 1:14 am

"Nothing imminent" means there's nothing coming soon.
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jlv
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Re: 2019-11-17 snapshot

Postby jlv » Mon Jan 20, 2020 2:35 am

AdamoDago wrote:
jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?

Nothing imminent.

new sounds ? new bikes? new explained setup ? cmon

Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!
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Motoboy814
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Re: 2019-11-17 snapshot

Postby Motoboy814 » Mon Jan 20, 2020 5:57 am

jlv wrote:
AdamoDago wrote:
jlv wrote:Nothing imminent.

new sounds ? new bikes? new explained setup ? cmon

Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!

3D flaggers?

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TeamHavocRacing
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Re: 2019-11-17 snapshot

Postby TeamHavocRacing » Mon Jan 20, 2020 4:39 pm

Does that mean a 3D JLV?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.

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Re: 2019-11-17 snapshot

Postby jlv » Tue Jan 21, 2020 3:11 am

TeamHavocRacing wrote:Does that mean a 3D JLV?

I was going to just make some generic helmeted track worker. I guess I could try to scan myself with Meshroom if you guys are going to miss seeing me.
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