2019-11-17 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
skoal ruff
Posts: 15
Joined: Fri Dec 20, 2019 10:51 pm
Team: Privateer

Re: 2019-11-17 snapshot

Post by skoal ruff »

nvm
lucas06martins
Crushed Dissenter
Posts: 103
Joined: Tue Oct 29, 2019 12:44 am
Team: L&R Racing

Re: 2019-11-17 snapshot

Post by lucas06martins »

jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.
  • Client version is now 41.
Windows users: https://mxsimulator.com/snapshots/mx-20 ... 7-1519.exe
Linux users: https://mxsimulator.com/snapshots/mxbin-2019-11-17-1519

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
what is the point of the snapshot?
L&R Racing
PM for Discord
Lucas Martins 673
Rodrigo Borges 221
Kevin Peterson 278
Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2019-11-17 snapshot

Post by Wahlamt »

lucas06martins wrote:
jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.
  • [/*]
what is the point of the snapshot?
You literally quoted it.
lucas06martins
Crushed Dissenter
Posts: 103
Joined: Tue Oct 29, 2019 12:44 am
Team: L&R Racing

Re: 2019-11-17 snapshot

Post by lucas06martins »

Wahlamt wrote:
lucas06martins wrote:
jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.
  • [/*]
what is the point of the snapshot?
You literally quoted it.
haha
L&R Racing
PM for Discord
Lucas Martins 673
Rodrigo Borges 221
Kevin Peterson 278
Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file
Motoboy814
Posts: 64
Joined: Mon Dec 30, 2019 8:15 pm
Team: Privateer

Re: 2019-11-17 snapshot

Post by Motoboy814 »

Any new snapshots coming up?
jlv
Site Admin
Posts: 14912
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2019-11-17 snapshot

Post by jlv »

Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
AdamoDago
Posts: 99
Joined: Tue Jun 02, 2015 12:11 am
Team: Privateer
Contact:

Re: 2019-11-17 snapshot

Post by AdamoDago »

jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon
Image
Jrife548
Posts: 626
Joined: Sat Nov 19, 2016 9:15 pm
Team: looking 4 gamer team

Re: 2019-11-17 snapshot

Post by Jrife548 »

AdamoDago wrote:
jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon
beta for full rider falloff would be dope. something where it's only single player use for now just so we could mess around with it
Image
TeamHavocRacing
Posts: 8361
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: 2019-11-17 snapshot

Post by TeamHavocRacing »

shadows?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Racers52
Posts: 3216
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: 2019-11-17 snapshot

Post by Racers52 »

TeamHavocRacing wrote:shadows?
jlv wrote: - Lighting entirely with HDR environment maps. Should be as fast as the current fragment shader.
- Make the terrain tessellator work on larger areas instead of tessellating down to 3x3 triangle fans. It'd make more triangles overall but require much less data to be sent to the GPU. This is one of the biggest performance problems in the current engine.
- Atlas the billboards and render them all in one draw call. This would be much faster but at the cost of perfect sorting for translucent billboards.
- Require large texture support. The current terrain engine goes through awful contortions to stay under 1024x1024 textures. Probably been over 10 years since a card had that limit.
- I'd kind of like to have displacement textures even though that would hurt the FPS.
aeffertz
Posts: 4029
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: 2019-11-17 snapshot

Post by aeffertz »

"Nothing imminent" means there's nothing coming soon.
Image
jlv
Site Admin
Posts: 14912
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2019-11-17 snapshot

Post by jlv »

AdamoDago wrote:
jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon
Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Motoboy814
Posts: 64
Joined: Mon Dec 30, 2019 8:15 pm
Team: Privateer

Re: 2019-11-17 snapshot

Post by Motoboy814 »

jlv wrote:
AdamoDago wrote:
jlv wrote: Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon
Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!
3D flaggers?
TeamHavocRacing
Posts: 8361
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: 2019-11-17 snapshot

Post by TeamHavocRacing »

Does that mean a 3D JLV?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
jlv
Site Admin
Posts: 14912
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2019-11-17 snapshot

Post by jlv »

TeamHavocRacing wrote:Does that mean a 3D JLV?
I was going to just make some generic helmeted track worker. I guess I could try to scan myself with Meshroom if you guys are going to miss seeing me.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Post Reply