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Re: 2019-11-17 snapshot

Posted: Sun Jan 12, 2020 2:17 am
by skoal ruff
nvm

Re: 2019-11-17 snapshot

Posted: Sun Jan 12, 2020 5:43 pm
by lucas06martins
jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.
  • Client version is now 41.
Windows users: https://mxsimulator.com/snapshots/mx-20 ... 7-1519.exe
Linux users: https://mxsimulator.com/snapshots/mxbin-2019-11-17-1519

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
what is the point of the snapshot?

Re: 2019-11-17 snapshot

Posted: Sun Jan 12, 2020 7:44 pm
by Wahlamt
lucas06martins wrote:
jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.
  • [/*]
what is the point of the snapshot?
You literally quoted it.

Re: 2019-11-17 snapshot

Posted: Sun Jan 12, 2020 10:38 pm
by lucas06martins
Wahlamt wrote:
lucas06martins wrote:
jlv wrote:Changes:
  • Fixed buffer overflow with > 16 bones in "pose_statue".
  • Added support for redirect commands from the server.
  • Added 1st person gimbal setting for smoother camera action over rough terrain.
  • [/*]
what is the point of the snapshot?
You literally quoted it.
haha

Re: 2019-11-17 snapshot

Posted: Sat Jan 18, 2020 11:01 pm
by Motoboy814
Any new snapshots coming up?

Re: 2019-11-17 snapshot

Posted: Sun Jan 19, 2020 2:45 am
by jlv
Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.

Re: 2019-11-17 snapshot

Posted: Sun Jan 19, 2020 5:16 am
by AdamoDago
jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon

Re: 2019-11-17 snapshot

Posted: Sun Jan 19, 2020 9:07 am
by Jrife548
AdamoDago wrote:
jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon
beta for full rider falloff would be dope. something where it's only single player use for now just so we could mess around with it

Re: 2019-11-17 snapshot

Posted: Sun Jan 19, 2020 10:56 pm
by TeamHavocRacing
shadows?

Re: 2019-11-17 snapshot

Posted: Mon Jan 20, 2020 12:34 am
by Racers52
TeamHavocRacing wrote:shadows?
jlv wrote: - Lighting entirely with HDR environment maps. Should be as fast as the current fragment shader.
- Make the terrain tessellator work on larger areas instead of tessellating down to 3x3 triangle fans. It'd make more triangles overall but require much less data to be sent to the GPU. This is one of the biggest performance problems in the current engine.
- Atlas the billboards and render them all in one draw call. This would be much faster but at the cost of perfect sorting for translucent billboards.
- Require large texture support. The current terrain engine goes through awful contortions to stay under 1024x1024 textures. Probably been over 10 years since a card had that limit.
- I'd kind of like to have displacement textures even though that would hurt the FPS.

Re: 2019-11-17 snapshot

Posted: Mon Jan 20, 2020 1:14 am
by aeffertz
"Nothing imminent" means there's nothing coming soon.

Re: 2019-11-17 snapshot

Posted: Mon Jan 20, 2020 2:35 am
by jlv
AdamoDago wrote:
jlv wrote:
Motoboy814 wrote:Any new snapshots coming up?
Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon
Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!

Re: 2019-11-17 snapshot

Posted: Mon Jan 20, 2020 5:57 am
by Motoboy814
jlv wrote:
AdamoDago wrote:
jlv wrote: Nothing imminent.
new sounds ? new bikes? new explained setup ? cmon
Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!
3D flaggers?

Re: 2019-11-17 snapshot

Posted: Mon Jan 20, 2020 4:39 pm
by TeamHavocRacing
Does that mean a 3D JLV?

Re: 2019-11-17 snapshot

Posted: Tue Jan 21, 2020 3:11 am
by jlv
TeamHavocRacing wrote:Does that mean a 3D JLV?
I was going to just make some generic helmeted track worker. I guess I could try to scan myself with Meshroom if you guys are going to miss seeing me.