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Automatic prediction

Posted: Tue Dec 03, 2019 8:40 am
by Atom6246
Going through some of my old Shadowplay clips and I stumbled apon this. https://gyazo.com/acdaf0a4769555ee665bf506e90c065d Watch everyone around me, then watch Garrett (#208)

Not quite sure what happened but he had no automatic prediction. And, it looked awesome. It made me question, what exactly is the point of automatic prediction? Wouldn't it just make racing worse by block passes being exaggerated with skippy lag, and just overall racing in general worse?

What are the benefits? I wasn't around when it was introduced.

Re: Automatic prediction

Posted: Tue Dec 03, 2019 9:13 am
by RFX_corentin_12
Atom6246 wrote:What are the benefits?

Nothing

Re: Automatic prediction

Posted: Tue Dec 03, 2019 9:14 am
by RFX_corentin_12
RFX_corentin_12 wrote:
Atom6246 wrote:What are the benefits?

Nothing


DP: Same as the front end lock.

Re: Automatic prediction

Posted: Tue Dec 03, 2019 5:19 pm
by Wahlamt
Not quite sure. That just seemed like decent internet connection. The point of prediction is to smooth lag spikes and make high ping people at least race-able. No one played older game where people went over berms and came back, knocking out all toughblocks doing so?

No prediction = either people stopping or going straight as soon as a few packages is lost. Jlv correct me if I'm wrong.

Re: Automatic prediction

Posted: Wed Dec 04, 2019 3:10 am
by jlv
Prediction puts the bikes where they actually should be. Without it everyone else would look like they were behind where they actually are. I'm pretty it was in the first version of multiplayer. The only update was to predict collision response.

Re: Automatic prediction

Posted: Thu Jul 30, 2020 8:50 am
by Atom6246
Baffles me that this is still in the game. And making for great racing !
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Re: Automatic prediction

Posted: Thu Jul 30, 2020 8:52 am
by Jones221
whats his ping

Re: Automatic prediction

Posted: Thu Jul 30, 2020 10:11 am
by Atom6246
Jones221 wrote:whats his ping

Wish I could tell ya

Re: Automatic prediction

Posted: Fri Jul 31, 2020 5:18 am
by Hi Im Skyqe
Jones221 wrote:whats his ping


Usually around 150.

Re: Automatic prediction

Posted: Fri Jul 31, 2020 7:29 am
by Wahlamt
With no automatic prediction everyone would be behind you 150ms at all time for example. Then the server syncs up and he punts you from behind. Am I wrong here? Also if you don't use automatic prediction, if you're behind a guy who loses his connection for 0.3s, his bike will just stop, instead of continuing in the current ditection. Of the 2 options, I think this is the better. How often does people blink around like crazy anymore? Since automatic prediction wasn't always around, right?

Re: Automatic prediction

Posted: Fri Jul 31, 2020 7:45 am
by Atom6246
Wahlamt wrote:With no automatic prediction everyone would be behind you 150ms at all time for example. Then the server syncs up and he punts you from behind.

Isn't that what's already happening? With automatic prediction?
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Wahlamt wrote:How often does people blink around like crazy anymore? Since automatic prediction wasn't always around, right?

Still happens quite often, they just go invisible from what I remember.

Here's some more examples of the cons from automatic prediction
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Just seems everything is over dramatic. Why can't it be like the gyazo first posted on this thread?
(https://i.gyazo.com/acdaf0a4769555ee665 ... 0c065d.mp4)

Re: Automatic prediction

Posted: Sat Aug 01, 2020 12:45 am
by jlv
Wahlamt wrote:With no automatic prediction everyone would be behind you 150ms at all time for example. Then the server syncs up and he punts you from behind. Am I wrong here?

That's correct. It'd be way worse but there's no way you'll convince him.

Re: Automatic prediction

Posted: Sat Aug 01, 2020 1:41 am
by Atom6246
jlv wrote:there's no way you'll convince him.

Well, considering no one can answer my previous questions, I would agree. The amount of time invested in this game and asking questions as to why certain things are the way they are is a bad thing? Wouldn't that be the opposite of not wanting to be convinced?

So the examples I linked would only be attributed to internet packet loss on the clients side? In which case there is no solution?

Re: Automatic prediction

Posted: Sat Aug 01, 2020 2:46 am
by jlv
Atom6246 wrote:
jlv wrote:there's no way you'll convince him.

Well, considering no one can answer my previous questions, I would agree. The amount of time invested in this game and asking questions as to why certain things are the way they are is a bad thing? Wouldn't that be the opposite of not wanting to be convinced?

So the examples I linked would only be attributed to internet packet loss on the clients side? In which case there is no solution?

Wahlamt already explained it. Collisions would lag *way* behind the actual position. Not just a couple of feet. More like a full bike length at speed.

Re: Automatic prediction

Posted: Sat Aug 01, 2020 9:47 am
by Atom6246
jlv wrote:Wahlamt already explained it. Collisions would lag *way* behind the actual position. Not just a couple of feet. More like a full bike length at speed.

Thank you but I understood that from the first post you made. Mainly curious as to how the first gyazo I posted happened? (https://i.gyazo.com/acdaf0a4769555ee665 ... 0c065d.mp4)