I was screwing around tonight and decided to make a hand that would fit on the handlebars, have fingers, and look good in first person view. With the help of makehuman, i have a pretty detailed one. If you guys like the idea I'll make a lower poly version tomorrow. The fingers don't quite wrap the bar right but thats alright.
Lower arm for first person view
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Re: Lower arm for first person view
Nice man, Id really like the high poly one though. Im working on a high poly, highdetailed 1st person view bike. But i need to ask jlv if he could make it so where the game looks for seprate images for each part. IE: yz250f_upper_fork.jm = yz250f_upperfork_texture.png. But also have it to where it stays as is if you dont have tose files. If you catch my drift on this.
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- Team: Privateer
- Location: France
Re: Lower arm for first person view
Great work ddmx 488
Re: Lower arm for first person view
Alright, sounds like I'll put some time into the high poly one, and also make a low poly one just for the slower pc's. Do you guys like the two fingers out ready for clutch and brake, or just have all the fingers curled around the bars?
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- Posts: 749
- Joined: Mon Mar 17, 2008 6:47 pm
- Team: Privateer
- Location: Lake Havasu AZ
Re: Lower arm for first person view
there's pros and cons to both. with the fingers on the brake and clutch he looks aggressive and ready to go, with the fingers on the bars at all times he looks a little more relaxed. With the fingers up and ready they don't always extend over the levers and sometimes look tacky.