VUSTTOS wrote:mx201 wrote:Erode is sick, I think it adds a skill gap during races and we dont have as many try hards who can just hit the exact same line every lap for 35mins.
Tracks are mostly flat, where's the skill gap in a flat track? Also, by due the small premade ruts and bumps, the ruts and bumps ends up being almost the same every race so basically, once you have played a few races in the same track, you already know how where the ruts and bumps are going to be.
Bumps form because of applying the brakes right? When you go to your local track do you brake roughly at the same point in a corner every lap? if so do the bumps form in a similar place every time you ride there? The speed and angle of the corner dictates the shape of the ruts and the bumps in the entry and exit doesn't it?
finally when you go to said local track do the ruts form in a similar place every time? yes they may differ in size a little bit but more often that not the first rut that is formed is the quickest way around the corner, once that becomes too rough, where does the second rut form? the answer is the 2nd quickest route around the corner!
I do get what you're saying but translate this to sim and we see similarities, the Pre-made ruts are demonstrating the lines that would be used in IRL, obviously the quickest gets used the most so that becomes ruined so the second quickest then gets used! sometimes the erode value in sim isn''t correct so we don't reach the 2nd rut or sometimes we reach the 6th rut but that also depends on the track.
I think erode adds so much realism to sim and yes there are flaws in it but there are flaws in every game isn't there?