jlv wrote:LODs are just a fact of life it you want good framerates. There's nothing I can do to make it fast on bloated models aside from having the game create lower LODs by automatically decimating the models. I admit I've considered it but if you want that you can just create the LODs by decimating in Blender.
From testing, I've noticed lag spikes from LOD popping, any idea what's up with that? It's the main reason why personally I've avoided it. It doesn't take much more effort to create a lower LOD, I just don't want to add any extra lag.
jlv wrote:...update the shaders to do all lighting with environment maps.
I think this is the main reason why we see such "bloated" models. We all want to keep up with AAA games such as MVA or MXGP. We aren't even close visually from a model standpoint, even though if you look closely in comparison, our models typically blow theres out of the water. Most likely it's due to being behind the curve on lighting, The amount of talent that comes out of this community is insane, and I can only imagine what we'll see with a graphics update. I know it's a poor excuse to blame the game on making our models high poly, or use high resolution textures, but honestly, it's the only thing that gets us close to other games.
("Decal drop" will be very very beneficial to the game as well

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